GAME DETAIL
Blueprint: EV
Blueprint: EV is a single- and multiplayer strategy game about founding an electric vehicle company and running it through six fiscal years. Make three founding decisions, then guide pricing, production, R&D, and finance across 24 quarters of real P&L against three rival companies.
このゲームについて
Steamの詳しい説明を読む
Blueprint: EV is a single- and multiplayer strategy game about founding an electric vehicle company and running it through its first six fiscal years. You begin at the drafting table where every decision you make will be felt in quarters you haven't reached yet.
Three binding decisions, then twenty-four quarters
The game opens with the founding: a five-act sequence in which you make three decisions that cannot be undone — market approach, starting vehicle type, and the management style you'll lead with.
Each combination produces a different starting position. There are no "obviously correct" answers; there are trade-offs that play out over the next six years.
Then the quarters begin.
What a quarter looks like
Every quarter you work through a six-step decision sheet:
Pricing & Marketing — set MSRP for each model, allocate consumer advertising and dealer support
Production & Capacity — plan units per shift, authorise overtime, decide whether to expand the factory
R&D — one action: facelift an existing attribute, or develop a new model in a new segment
Market Intelligence — buy from a slate of nine market reports; some are worth their cost, some aren't
Blueprint Research — research own platform, battery chemistry, own factory and more to unlock new features
Finances — manage your finances and loans
Then you submit. The market clears using a multinomial logit demand model, and you read the quarterly ledger: revenue, COGS, marketing, R&D, admin, depreciation, interest, tax, net profit, equity, cash. Briefs arrive. Internal events fire. Your phone buzzes once. The next quarter begins.
The arc of a run
A full game is twenty-four quarters across three phases:
Act I (Q1–Q8): Market Entry. You are alone with three slow-moving incumbents. Establish a position, keep your covenants healthy, do not waste cash.
Act II (Q9–Q16): Competitive Pivot. Imports arrive, margins compress, the R&D pipeline you started in Q3 begins to pay off — or doesn't.
Act III (Q17–Q24): Maturity. The market peaks and contracts. Survivors consolidate. If you've built well, an acquisition offer arrives at Q24.
Eight endings are possible. Tech Titan. Market Leader. IPO Candidate. Niche Champion. Legacy Survivor. Covenant Stress. Acqui-Hire. Forced Liquidation. Most players will not see all of them in their first ten runs.
Replayability
84 distinct opening positions
Three rivals are drawn from four NPC archetypes
Your management style determines who you face and rivals react to your moves
A single run takes 90 to 120 minutes
Multiplayer mode where you can play with up to 4 players or mix with NPC players
What it feels like
Blueprint: EV features an ASMR-kind of vibe and is the kind of game you play with a coffee, not a controller grip. The board is a navy blueprint where you sketch your decisions on. The cards on top of it are paper. There is no soundtrack telling you how to feel — just factory sounds humming in the background that you stop noticing until the numbers start to slip.
What it is not
Not a tycoon game. There is no idle income.
Not a roguelike. Runs are deterministic from your founding decisions; outcomes come from your decisions, not from a seed.
Steam features
30+ achievements across progression, performance, strategy, and management style
Multiplayer
Steam Cloud — continue any run on any machine
Lifetime stats: games played, best score, peak market share, units sold
Leaderboards: high score, best profit, units sold, peak share
Steam Deck supported, optimised for handheld
Languages: English, Simplified Chinese
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 4件 取得:2026年9月3日 23:37
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月21日 16:44(37日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 23人 | 最終観測:2026年8月12日 09:50(47日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
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機能カテゴリ
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