GAME DETAIL
Every Legend
Every Legend is a text-based AI RPG where each adventure is generated around your choices. Create your hero, type your actions, explore branching stories, meet unique characters, and shape a new legend every playthrough.
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A New Legend Every Time
Every Legend is a text-based AI RPG where the story is generated around your choices. Create a hero, enter your actions in your own words, and watch the adventure unfold through dynamic narration, characters, quests, dialogue, images, speech, and music.
This is a passion project about exploring what role-playing games can become when AI is used as the engine for living stories instead of fixed scripts. The goal is to create adventures that react to you, surprise you, and feel different every time you begin again.Shape the Story With Your Actions
You are not limited to a small set of dialogue options. Type what your character tries to do, and the game continues the story based on your choices. Sneak past enemies, talk your way out of danger, investigate strange ruins, betray an ally, rescue a stranger, or do something unexpected.
Create a custom hero and backstory to start a new fantasy adventure.
Type free-form actions instead of choosing from fixed options.
Explore generated stories, quests, scenes, and characters.
Experience AI-generated narration, dialogue, images, speech, and music.
Play a different adventure every time.
Use bundled local AI models or configure optional cloud AI providers.
Built Around AI-Generated Role-Playing
Every Legend uses AI to generate the world as you play. The game can create story events, NPCs, locations, combat situations, descriptions, portraits, voices, and atmospheric music based on the current adventure.
The experience is experimental by design. Generated content can be surprising, strange, dramatic, funny, inconsistent, or imperfect. Part of the project is improving that experience over time with player feedback.Local and Optional Cloud AI
The game includes bundled local AI support for some features, so parts of the experience can run on your own machine. Players can also configure optional third-party AI providers in the settings if they want to use their own API keys.
For the best experience, cloud AI providers are recommended because they can usually provide higher quality, faster, and more consistent generation than local models on many PCs. As one example, Venice AI can provide the required text, image, and speech models through a single provider account. There is no affiliation or sponsorship. AI-generated music is currently handled separately through Suno.
External AI services are optional. The game does not include microtransactions, subscriptions, or in-game purchases for AI usage. If you choose to use external providers, any provider costs are handled directly through your own account with that provider.Early Access
Every Legend is playable now, but still growing. During Early Access, the focus is on improving generated content quality, usability, story consistency, onboarding, and the systems that make each adventure feel meaningful.
Future ideas being explored include story sharing, online story setup lists with ratings and descriptions, multiplayer adventures, and a mode where one player can act as a DM to guide or review AI outcomes before they happen.
Player feedback will strongly influence which systems are improved or added next.A Personal Note
AI as a creative tool, and the future it can open for games, is a personal passion of mine. I love exploring what is possible with it, and I plan to keep following new developments in the AI world and experiment with ways to bring the best ideas into Every Legend.
But the main goal is simple: the player should have a fun experience that they shape and own. AI is the tool, not the point. Your choices, your hero, your story, and the legend you create are what the game is built around.
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注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
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数値一覧
| 観測日時 | 値 |
|---|---|
| 09/23 16:21 | 12人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 12人 | 最終観測:2026年9月23日 16:21(37時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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