GAME DETAIL
Project Haymaker
Build an unstoppable bulldozer in secret. Then prove it. A two-phase game about quiet nights in the workshop and one very loud morning.
このゲームについて
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Redgate, Colorado.
The dozer didn't sell at auction. Nobody wanted it. Now it sits in your workshop. You have a grudge, a welding torch, and thirty-five thousand dollars.
PHASE 1 — THE WORKSHOP
A man alone in a garage at 2am.
Spend on armor, engine, cooling, treads, cameras. Every upgrade draws suspicion. Every day costs cash. The neighbor peers over the fence. The hardware clerk asks too many questions. An inspector heard the welding. A reporter's been asking about your zoning dispute.
You cannot afford everything. Every run is a conversation about what to sacrifice.
PHASE 2 — THE RECKONING
Drive. Destroy. Survive.
Six priority targets. One machine. Fifty-five tons of concrete and steel on tank treads. Ram buildings at speed — heavier armor and stronger engines turn walls into dust. Heat builds as you demolish. Overheat, and the engine stalls for three long seconds while the sirens close in.
Every choice you made in the workshop plays out here. The cooling you skipped. The cameras you couldn't afford. The armor that's keeping you alive.
FEATURES
30–45 minute complete runs — built for a single evening
Five upgrade paths that reshape how the rampage plays
Twelve branching workshop events with real consequences
Force-based destruction physics — mass and momentum matter
Escalating police response across five wanted levels
Original soundtrack with adaptive music across three phases
Save anytime, resume mid-workshop
A NOTE FROM THE DEVELOPERS
Project Haymaker is a work of fiction, inspired by real events. The town of Redgate, its people, and its businesses are inventions — composites, not portraits of real individuals or companies.
One rule the game never breaks: no civilian is ever harmed. The machine's war is with buildings, not people.
This is not a celebration. It's about understanding how a man gets to the end of his rope — and handing the wrench to the player.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/23 17:07 | 3人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月23日 17:07(38時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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