GAME DETAIL
Hexstride
Movement is combat. No attack button. Your positioning and movement patterns trigger abilities automatically. Choose your class, complete objectives, and descend deeper into procedurally generated dungeons. Every step is a tactical decision.
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Steamの詳しい説明を読む
Move to fight. Fight by moving.
Hexstride is a hex-grid tactical dungeon crawler where positioning is everything. There's no attack button. Your movement patterns trigger abilities automatically. Every step is a tactical decision, every tile a consequence.Choose your class
Fighter: Get in their face. Strike at melee range, pursue fleeing enemies, and leap across tiles to reposition in the thick of battle.
Ranger: Keep your distance. Shoot from range, punish enemies that close in, and disengage before they reach you.
Mage: Control the field. Blast groups at close range, erupt the ground ahead, and rain fire from your movement trail.
Each class has three passive abilities that trigger automatically from movement patterns, plus a mobility skill and active abilities powered by combo points. Mastering your class means mastering how you move.Every level, complete objectives
Each procedurally generated level offers more objectives than you need. Complete any 3 to unlock the exit. Extra objectives mean better drops.
Monster Kills: Hunt down a percentage of spawned mobs across the map
Maze: Navigate a recursive maze and find all hidden chests
Waves: Defend a Diamond against relentless enemy waves
Bounty Hunter: Track and kill marked targets before your step limit runs out
Falling Floor: Kill all mobs on crumbling tiles before they collapse beneath you
Boss: Face the Slime Boss. Dodge its telegraphed jumps, survive the split, avoid the venom pools
Between levels, visit the Hub
Craft gear at the Workbench, brew potions at the Alchemy table, and study new abilities at the Lectern. Each run you return stronger, better equipped, and ready to go deeper.Built for replayability
Procedural generation creates unique maps, enemy placements, and maze layouts every time. Infinite Tiers scale difficulty, enemy variety, and map size as you progress. No two runs play the same way.Two modes, two experiences
Normal: Return to the Hub on death. Progress and items are kept. A challenging but forgiving path deeper into the dungeon.
Hardcore: One life. All progress lost on death. For players who want every step to truly matter.Coming to Steam
Hexstride is currently in active development. Wishlist now to follow development and be notified at launch.
More classes, objectives, items, tiers, and endgame content in development.About the developer
Hexstride is developed solo by Francesc under the YAWP Games banner. Every system (procedural generation, hex-grid combat, class design) is handcrafted in Go using the Ebiten game engine.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/23 17:26 | 4人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年9月23日 17:26(3日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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