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Cursed Soulless Vagabonds

種別:ゲーム 発売日:発表予定 日本語対応未確認
価格未定

Master a dark fantasy rogue-incremental game. Steer your character through massive enemy hordes while your chosen build of floating swords fights for you autonomously. Survive intense, short runs without active skills or healing potions. Die often, keep your loot, and unlock permanent upgrades.

このゲームについて

Steamの詳しい説明を読む

Cursed Soulless Vagabonds is a hybrid rogue-incremental action RPG. It combines the top-down controls of classic action RPGs with the automated combat system of a survivor-like. You will not find any active skills, mana or dodge rolls - but thanks to the incremental approach, all gathered weapons, experience points, and currencies are kept permanently after each of your short runs.
Death is not the end: You always keep your progress and can continuously invest your resources into the Upgrade Map to systematically improve your character. The action unfolds as an intense bullet heaven: Your ever-growing arsenal attacks autonomously, allowing you to focus entirely on gathering loot, and growing stronger.

Bite-Sized Levels

Vagabonds is designed for short, intense play sessions.
A single level takes only a few minutes, and a complete run takes under 15 minutes.
If you die, you can jump straight into the next attempt without any hassle.
In combat, you only need to move your character.
Tactically dodge enemies while your floating swords attack fully automatically.

Move and Collect

Collect all dropped resources and use them across the game.

Upgrade Map

Incrementally improve all characters using your earned loot and expand your permanent power through the Upgrade Map.

Weapons

The blades are the core of your build.
With 666 handcrafted weapons and a TCG-inspired equipment system, every run is different.
You can use up to 25 swords simultaneously, floating above you and attacking autonomously.
In the selection screen, they are presented like TCG cards, allowing you to assemble your absolute best arsenal or craft extremely focused builds.
The swords synergize based on set, type, class and color.
Pay attention to the colors so you can combine them intuitively and in a flash.

Husks

We currently have 12 Husks available to choose from, functioning similarly to classes in other games.
New Husks are unlocked by completing Quest runs. Each Husk provides a specialized foundation to steer your weapon synergies and skill upgrades in a specific tactical direction. They offer room for deep build experimentation - or simply let you fight through the swarms looking like a half-blood demon.
These are the core features planned for the initial release (R1):
Auto Battler, with multiple swords attacking the enemies

666 weapons in 6+ rarities, 14 types, 36 sets

More than a dozen attributes to differentiate the weapons

Multi tiered bonus system that allows intuitive builds

 
Questmap with randomized runs, each less than 10 minutes

Rogue-like-ish procedural randomized runs and challenges

But permanent logistical gameplay, everything found stays

Difficulty adjusting to player experience

 
Player progression includes character level up, 100 upgrades

More than a dozen different character classes

More than a dozen different graphical acts

Big enemies, boss fights, final demon boss requires seals

Post Release Planned Features (R2 to R4+):
Listening to players feedback and following major wishes

Many improvements, revisited balancing and fine tuning

Mid level events for more diverse choices

Two batches of a dozen more characters, each

New movement and control concepts for characters

 
Graphical improvements to sword shaders, animations, vfx

Additional graphical acts, levels, enemies, bosses

Additional features and decoration to quest and upgade maps

Completionists heaven: achievements, statistics, encyclopedia

More graphic settings, performance improvements, auto settings

A Fallen God

You were once a god, watching over humanity from far above. Then a demon's curse fell like a broken dream, stealing your divinity and dragging you down into a weakened form. The curse swept the realm in a single breath, tearing the souls from mankind and pulling them into the only things strong enough to hold them: swords, forged for eternity. The world did not die; it froze into strange loops, with regions and places repeating in half-forgotten echoes. Now, stripped of shape, voice, and power, you must possess the empty husks of fallen warriors. Through them, you must gather these trapped souls, navigate the shifting ruins of a broken realm, and destroy the demon at the heart of the curse to end the cycle.

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注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 5人 最終観測:2026年9月23日 20:15(34日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 5人 最終観測:2026年9月23日 20:15(34日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

ジャンル

機能カテゴリ

いつでもセーブ可能カスタム音量調整ステレオサウンドファミリーシェアリングマウスのみのオプション

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基本情報

発売日
発表予定
価格
価格未定
価格区分
未確定
開発元
Ensorium
販売元
Ensorium
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
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英語 ○ —

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