GAME DETAIL
Rogue's Climb
A steampunk bubble-shooter roguelike. Load the cannon. Match the color. The ceiling drops. Nine mutations to level, one score to take, no second run — until you or the tower is done.
このゲームについて
Steamの詳しい説明を読む
A steampunk bubble-shooter roguelike. Load. Match. Climb.
The Copper City looks up. The tower above it never stops turning.
You climb it with a cannon. Load a gear. Match its color to what leans over the board. Fire. Some gears fall away. Some do not. The tower drops another row into your face.
Every match is a coin the tower pays. Every miss is a step it takes down. When the ceiling reaches your shot, the run is over. There is no second run. There is the score you took.
The Ascent
The tower is not fair. It never was.
Each climb starts with the same cannon and a different bad hand. Between rounds a machinist offers you tools — a colder kiln, a wilder gear, a stolen governor, a keg. You take one. It changes shape as you take it again. By Mk. V it stops being a tool and becomes a promise.
Play the tower with what you have. It never gives what you asked for.
What is inside
One run, one score. The tower keeps no receipts. You keep no continues.
Draft mutations mid-climb. Nine blueprints, five ranks each — every one you level bends the loop harder in one direction.
Chain into Frenzy. Land the right sequence and the furnace door welds open — points come out white-hot until the door closes again.
Bank shots for coin. Bumpers pay. Oiled bumpers pay more. Every kiss of the wall rings.
Endless, Daily, Practice. Same rules. Different boards. One global leaderboard for each.
Steam Deck & controller. Full pad support. The cannon aims where the stick points.
The Ranks
The end-of-run screen calls you what your climb earned. Soot Greeter, if you barely started. Grand Artificer, if you reached the top of the tower and it did not reach you first. The others are between.
Nobody has to know the name you earned. You know.
Nestwell Studio
Rogue's Climb is made by one small independent studio. No microtransactions on Steam. No live-service loop. When you buy the game, you have the game.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/23 22:15 | 2人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月23日 22:15(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。