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Guilds of Mountgate

種別:ゲーム 発売日:2026年9月2日 日本語対応未確認
1,350円
Steamレビュー レビュー不足または未評価 80.0% 5件

A living online RPG where economy, progression and world events shape your journey. Build your character, trade, craft and explore a persistent world that evolves over time — whether you are online or not.

このゲームについて

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A Living Online World That Does Not Wait for You

Guilds of Mountgate is a UI-based online RPG with idle elements, a regional economy, and long-term character progression.
Travel between cities, villages, forests, mines, and harbors. Gather resources, develop your skills, produce valuable goods, and take advantage of regional price differences.
Meanwhile, the world keeps moving:
Markets change

Resources can become scarce in certain regions

Weather affects locations and travel

World events influence supply, demand, and trading opportunities

What you do—and when you do it—can make a difference.
Develop Your Character Your Way
Improve a variety of interconnected skills:
Woodcutting

Mining

Fishing

Survival

Smithing

Crafting

Cooking

Agility

Farming

Mysticism

Each skill has its own resources, tools, production paths, and progression stages.
As you gain experience, you unlock new materials, recipes, locations, and possibilities. Higher skill levels do not just improve your speed—they can also provide more efficient production, multiple-resource yields, and access to more valuable resources.
Gather, Process, and Trade
The world is built around a fully data-driven resource system.
Available resources vary depending on:
Location and region

Skill level

Equipped tools and gear

Weather and environmental conditions

Local drop tables

Process the resources you gather:
Smelt ore into bars

Forge tools and equipment

Craft materials and components

Cook food with different effects

Enchant jewelry

Grow crops and process your harvest

Many items are not only useful on their own, but also form part of larger production and trading chains.
A Regional and Reactive Economy
Every town has its own economic focus, flow of goods, and local needs.
Prices can be influenced by:
Player trading in meaningful quantities

Regional production

Imports and exports

Resource shortages

World events

One location may produce certain goods cheaply, while those same items can be significantly more valuable elsewhere.
Watch the markets, plan your journeys, and decide whether to sell immediately or wait for better conditions.
Dynamic World Events
Vellgar is not a static backdrop.
Events can temporarily affect regions and economic systems through:
Trade disruptions

Accidents

Weather changes

Resource shortages

Failed or delayed deliveries

Many events progress through several stages:
Initial impact

Stabilization

Aftermath

Recovery

If a trading vessel sinks or an important shipment fails to arrive, certain goods may temporarily become scarcer and more valuable.
The world creates its own small stories—whether you actively take part in them or not.
Travel and Exploration
Move through a connected world map with real travel times.
Every location offers its own functions and characteristics:
Resource areas

Workshops

Merchants

Quests

NPC services

Regional prices

Rumors and discoveries

Random events may occur while traveling. Weather, time of day, and your abilities can influence how safe or efficient your journey will be.
Quests, NPCs, and a Growing Journal
Speak with NPCs, accept tasks, and gradually learn more about the world.
Quests are connected to locations, skills, resources, and progression. Not every solution is handed to you directly—exploring your surroundings and connecting existing systems will often help you find the answer.
The Journal serves as your central reference guide. It records information about:
Items

Resources

Recipes

Locations

Rumors

Discoveries

Unlocks

Personal statistics

The world is designed to remain understandable without turning every task into a complete step-by-step guide.
Play Actively or Progress in the Background
Guilds of Mountgate can be played actively or alongside other activities.
You can let your character gather, craft, or work for extended periods of time. At the same time, many activities offer optional active elements and minigames.
Active participation can provide additional benefits, including:
Better results

Additional experience

Special rewards

Higher activity ranks

More efficient progression

You are never forced to actively supervise every action. However, attentive players can take advantage of additional opportunities.
A Light Social Layer
Guilds of Mountgate takes place in a shared online world without constantly forcing players to interact with one another.
Current and planned social features include:
Local town chat

Global chat

System and world messages

Community activities

Future guild features

You can interact with other players, trade, and follow developments across the world—or largely follow your own path.
Current Early Access Content
The Early Access version already provides the playable foundation of Guilds of Mountgate.
This includes:
Multiple towns, villages, and gathering areas

Travel across a connected world map

Various gathering and production skills

Quests and NPC interactions

Active and passive progression options

Regional merchants and markets

Dynamic weather

A day-and-night cycle

Equipment, durability, and repairs

Inventory and storage management

An extensive Journal

Optional minigames

Random travel events

A reactive economy

The initial Early Access content focuses primarily on the lower progression levels of the available skills. Higher level ranges, additional materials, and new regions will be added gradually throughout development.
Planned Expansions
Guilds of Mountgate will continue to grow throughout Early Access.
Planned systems and expansions include:
PvE combat and combat-related character progression

Higher skill levels and new production tiers

Access to additional cities, villages, and regions

More quests, NPCs, and stories

Deeper trading and economic systems

Caravans and larger-scale transportation

Horses, carts, and expanded logistics systems

Maritime trade and interaction with foreign factions

Guild systems and shared progression

Housing with customizable and functional rooms

Workers and additional automation options

More music, ambient sounds, and animations

Greater visual variety across locations and activities

Optional PvP content is also planned. This will not take the form of forced open-world PvP, but rather dedicated arena duels between consenting players.
These battles may support features such as:
Rankings

Achievements

Friendly duels

Optional player-defined wagers

Whether anything is wagered—and what is placed at stake—will be decided entirely by the participating players.
Visual Development
Some of the current artwork was created with AI assistance to make a project of this size possible during its early development.
In the long term, the plan is to gradually replace backgrounds and larger scenes in particular with individually created, pre-rendered 3D environments.
The goal is to establish a more consistent and distinctive visual identity without changing the game's fundamental UI-based direction.
Part of a Larger Universe
Guilds of Mountgate is part of the world of Vellgar.
What begins as a journey between a handful of towns and villages is intended to develop into a much larger world over time.
New regions, cultures, economic areas, systems, and stories will gradually become interconnected.
The world is not only intended to grow larger, but also to become more believable, alive, and deeply connected.
Why Guilds of Mountgate?
Guilds of Mountgate is designed for players who enjoy long-term progression, interconnected systems, and a believable game world.
The focus is on:
Systems rather than pure spectacle

Decisions rather than constant urgency

Long-term progression

A world that continues to move without you

Active and relaxed play at your own pace

Develop your character, find your place within the economy, and become part of a world that is only beginning to grow.

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ユーザータグ

評価・レビュー

全体レビュー レビュー不足または未評価 好評率 80.00% / 5件 取得:2026年9月3日 11:08

ATTENTION

注目度メトリクス

現在プレイヤー数 77人 最終観測:2026年9月8日 11:48(17日経過)
Steamフォロワー数 727人 最終観測:2026年9月3日 11:16(22日経過)

プレイヤー推移

データ蓄積中 24時間平均

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Steamフォロワー推移

2件以上で集計 直近7日

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指標 現在値 観測状況
現在プレイヤー数 77人 最終観測:2026年9月8日 11:48(17日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 727人 最終観測:2026年9月3日 11:16(22日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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基本情報

発売日
2026年9月2日
価格
1,350円
価格区分
有料
開発元
Beaver Fever Games
販売元
Beaver Fever Games
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

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