GAME DETAIL
Theorycraft: Raiding Guild Simulator
Theorycraft is a single-player raiding guild simulator. Recruit raiders, tune gear and spell priorities, and command authentic MMO-style boss fights with encounter replays, win rate prediction, deep strategy, and rich combat data.
このゲームについて
Steamの詳しい説明を読む
What if running a raiding guild was a single player game...
Theorycraft puts you in the raid leader chair and lets you play the full progression loop: recruit a roster, shape builds and policies, navigate social dynamics, and execute difficult encounters where every pull is an opportunity to learn and progress.
Theorycraft focuses on practical raid decision-making: who to recruit, how to gear, how to adjust individual's priorities, and whether your current plan is likely to work. Use encounter replays, combat logs, meters, threat tables, and a live win rate prediction to turn uncertainty into clear next steps.
Whether you prefer pausing to micro-manage key moments or letting the raiders play themselves, Theorycraft is built around one fantasy: the strategy, pressure, and stories of progression raiding without scheduling 40+ humans.
Note: Theorycraft is actively evolving. Expect regular updates, new encounters, UI polish, and quality-of-life improvements as core systems mature. See developer roadmap in-game.
Developed by a solo indie dev.
Key Features
Raid Leader Sandbox: Build your party composition, define priorities, and pressure-test plans across distinct encounters and bosses.
Hotseat Any Raider: Take direct control of individual raiders and manage their rotation and cooldowns.
Win-Rate Prediction Analysis: Use win rate prediction alongside logs and meters to evaluate strategy changes before committing to the next pull.
Rich Character Systems: Personalities, Social Stat Consequences, Class spellbooks, specializations, deep gear options, imbues, and policy tuning support different playstyles, compositions, and strategies.
Guild Management Layer: Recruit, manage the raid roster, equip characters, trade, upgrade, and resolve progression bottlenecks between fights.
Evolving Guild Hall: Progression unlocks new recruits and guild hall functionality, opening up new preparation, management, and optimization choices between encounters.
Save/Load and Autosave: Persistent guild progression with robust save workflows for long-form campaigns. Save anytime.
Readable Combat Intelligence: Raid frames, boss target panel, combat log, DPS/HPS meters, and threat panel keep the fight very legible.
Encounter Replays: Replay and review pulls to analyze execution, compare strategy changes, and prepare smarter next attempts.
Steam-Ready Integration: Achievements, Cloud Save Sync, Rich Presence support, and Steam Overlay.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/23 22:37 | 2人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年9月23日 22:37(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。