GAME DETAIL
Shadows Over Fog City
Shadows Over the Fog City is a Republican-era spy visual novel. As an undercover clerk inside an enemy puppet bureau, hide behind files and seals, mislead your enemies, pass intelligence, and survive audits, blame games, and purges. One mistake means death—but you have no choice.
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A Text-Driven AVG Set in a Republican-Era Espionage World
Set inside a government bureau during a chaotic era of modern Chinese history, the game blends undercover work, intelligence gathering, inspections, screening, and internal power struggles. It focuses on survival and identity manipulation under an oppressive bureaucratic system. On the surface, you are an ordinary clerk. In truth, you stand at the center of an intelligence war where multiple factions collide.
Chapter-Based Suspense with Investigation and Mind Games
The game uses a chapter-based structure, with each chapter built around a complete incident: a mission is triggered, witnesses are questioned, evidence is collected, suspects are confronted, and the case reaches a temporary conclusion before its consequences unfold. Players do not simply read the story; they actively investigate, analyze clues, judge motives, and take positions.
A Hybrid of Text AVG and Deductive Confrontation
This is not a pure visual novel. Investigation, evidence management, testimony comparison, interrogation, and conclusion-building are integrated into the narrative. Players must distinguish facts from motives, misdirection, and hidden agendas, combining the pleasure of reading with the satisfaction of deduction.
Multiple Playthroughs Are Not Repetition, but Deeper Understanding
One of the game’s core features is that the same clues can mean different things across different playthroughs. In the first run, players make seemingly reasonable judgments with limited information. In later runs, newly unlocked insight tags, hidden perspectives, and additional details allow players to reinterpret old clues and overturn earlier conclusions. The goal is not simply to add more plot, but to let players truly experience the reversal of “rereading the same world.”
Political Intrigue Is Not Background Lore, but Gameplay Pressure
The power struggle is not something players merely watch from the sidelines. You are directly involved in it. Who you trust, what you hide, what you reveal, which questions you ask first, and which evidence you hold back will all affect the investigation route, character attitudes, false leads, and chapter outcomes. You are not an observer, but a participant in the manipulation of power and narrative.
Lies, Procedures, and Narrative Itself Can Become Weapons
The game is not only about “who the culprit is,” but also about who is shaping the truth, who controls the narrative, and who benefits most from making you understand the situation in a certain way. Files, evidence, testimonies, procedures, timelines, a comforting remark, or even an ordinary official document may all conceal a deeper layer of manipulation.
Heavy Narrative, Tight Clue Loops
Rather than focusing on complex character development systems, the game emphasizes chapter pressure, exposure risk, alertness, public opinion pressure, and other lightweight state systems. Failure is not limited to a simple Game Over. It may take the form of misjudgment, missed clues, scapegoating, identity exposure, or bad endings, creating a continuous sense of pressure that better fits the espionage thriller experience.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/23 23:44 | 14人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 14人 | 最終観測:2026年9月23日 23:44(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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