GAME DETAIL
Death Before Decaf
Auto-combat roguelite. Your caffeine meter is the whole game — too little kills you, too much kills you faster. Three floors, one boss. 20 minutes. Don't crash.
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Steamの詳しい説明を読む
[h1]Auto-combat roguelite. Your caffeine is the resource. Too much is also fatal.[/h1]
DEATH BEFORE DECAF is a 20–35 minute roguelite where combat runs itself and everything else is your problem.
That "everything else" is one thing: your caffeine meter.The caffeine system — the whole game
Coffee items drop as you fight. Every item tempts you to drink more. Every drink risks pushing you over the edge. The optimal play state is always the edge of disaster.
Crash (0–20%): Slow, weak, vision tunneling. You are losing.
The Drag (21–49%): Functional but fading. Drink something.
The Zone (50–80%): Peak performance. Move faster, hit harder. This is where runs are won.
The Jitter (81–99%): Massive damage output, expensive mistakes.
Overdose (100%): Six seconds of god-mode. Then a crash that ends runs.
Every 60–90 seconds you level up: choose 1 of 3 upgrades. No aiming — combat is automatic. All skill lives in caffeine management and build decisions:
Which coffee items to drink and when
Which upgrades to stack
Whether that espresso shot is worth the overdose risk right now
Three floors. One very bad day.
You are Mira Volta — a fired barista fighting her way up a corporate tower in a city that has run on coffee instead of sleep for sixty years. The enemies are made of espresso and bad workplace decisions. The final boss called a mandatory meeting. You are not on the agenda.
Floor 1 — The Extraction Level: Where the city's caffeine supply used to be made. Now it makes enemies. Compacted steamed milk with espresso cores. There are a lot of them.
Floor 2 — The Break Room: The espresso machine became a god. The walls are wet. Temperature: slightly too warm.
Floor 3 — The Executive Suite: Cold. Clean. The managers who ran this floor pushed espresso theory past its limits and didn't come back.
A hand-illustrated world that runs on caffeine and bad decisions.
Every environment is hand-illustrated in dark café-gothic style — bold flat cartoon illustration, clean ink outlines, amber espresso light against cold blue. Mira's portrait changes as the run wears on. She looks ready when she enters. She looks different when she doesn't make it out.Early Access — What's in right now
Full 20–35 minute roguelite core loop
3 biomes with distinct enemy sets and environmental hazards
5 character builds with unique caffeine metabolism profiles
50+ upgrades across weapons, caffeine passives, and stat modifiers
Loot with affixes, a stash, and loadouts that carry between runs
A full skill tree: ~30 nodes, 5 build-defining keystones, free respec — grounds earned in runs convert to XP
The Director boss fight (3 caffeine-mechanic phases)
Full death variety — overdose, crash, and the classic HP-zero defenestration
Planned for 1.0
2 additional bosses
Endless mode (post-20-minute survival gauntlet)
Daily run challenges
Expanded enemy roster per biome
Full localization (EN, DE, PT-BR, KO, JP)
Wishlisting is the correct choice. Your doctor disagrees. Trust yourself.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月21日 19:03(35日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年8月14日 17:43(42日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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