GAME DETAIL
Belt Nine
A neon vector shooter on rails. On the run in a stolen ship, slide down the Belt and blast through corpo hunters, fighter squadrons, krakens and things that should not live in space. Stack power-ups, ride the turbo for score, and see how far one hull can carry you. The run never ends. You do.
このゲームについて
Steamの詳しい説明を読む
Cross the Belt. See how far you get.
You used to work for the corps. Now you're running from them, in a ship that isn't yours, down a wormhole chain everyone calls the Belt. Belt Nine is a forward-scrolling arcade shooter in the spirit of Zanac, drawn entirely in lines of neon light on black.
The ship flies on rails. You slide it across the lane, push it forward or ease it back, and shoot whatever comes down at you. There are no menus to get through, no tutorial and no cutscenes. You press a button and the run starts.
One run, no end
Endless. Each stage leads straight into the next, with no loading screens and no last stage. The run lasts until your hull gives out.
One life. There are no checkpoints. When you die you start again from the very beginning with no points and no power-ups.
It keeps getting harder. The deeper you go, the more fighters, bigger squadrons and stranger wildlife come at you, and the heat never stops rising.
Speed pays. Your score is multiplied by how fast you're flying. Hold the turbo, thread the gaps and watch the multiplier climb.
Power-ups that stack
Twin guns, spread shot, ricochet, homing, piercer, chain lightning, shield, sidestep, magnet, rapid fire, double points, greed, and a bunch more... Pick up the same one again and it stacks. Every level you add shows on your hull, so a lucky ship ends up covered in cannon pods, orbiting sparks, halos and ghost copies of itself.
Things that should not live in space
The Belt has its own ecology. Whale pods swim through the lane. Leviathans big enough to swallow them come in at an angle, mouths open. Hullhuggers (baby krakens) leap onto your ship and eat your power-ups until you swerve hard enough to shake them off. Krakens, elder krakens, mimics and angels that don't like eye contact are out there too.
Something big at the end of every level
At the end of every level the scroll brakes to a halt and something comes for you: a cruiser and its escort, a destroyer, a kraken, an elder kraken, a mimic that chews, a moon-sized battle station, or seraphims.
Nobody goes anywhere until one of you is gone.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。