GAME DETAIL
The Infinite Library
A narrative incremental where the UI tells the story. Discover rare Words, craft Phrases, fill shelves until reality buckles. Each prestige resets the world, but the Library remembers.
このゲームについて
Steamの詳しい説明を読む
Write words. Fill shelves. Watch reality buckle.
Words become pages. Pages become books. Every book needs a genre, and each genre changes how your library grows. Fill enough shelves and reality folds. Everything resets.
Almost. You rebuild faster, stranger, deeper. And the Library starts to notice you've been here before.
Prestige is the story
Tooltips change between runs. Labels rename themselves. Log entries reference books you haven't written yet.
Five acts. Three endings. One Library that remembers everything.
Core Features
12 Genres, Your Strategy
Horror builds a Dread meter toward devastating bursts. Poetry grants timed global buffs. Romance generates paired words. Your genre balance shapes your path to the ending.
80+ Secret Combinations
Rare Words surface as you write. Combine them into Phrases with powerful effects — none documented. No guide tells you what "Eternal Autobiography Tome" does.
Five Prestige Tiers
Redraft resets your town. Rewrite resets the county. Redaction resets the country. Each tier brings new currencies, new mechanics, and new cracks in the fourth wall.
The Interface Changes Around You
No cutscenes. The story lives in the menus, names that shift between runs, entries that shouldn't exist yet, a Library that speaks through your UI.
Designed to End
~30-50 hours. Three resolution paths. Optional postgame. Complete experience, not a live service.
Also Includes
Scriptorium - merge Words into higher-rarity discoveries
Skill tree with three progression branches
Genre synergy bonuses
Offline progression (up to 24 hours, expandable)
Active play multiplier (3-5x idle rate)
Run history and stats
No ads. No microtransactions. Just the Library.
From Endpaper
Endpaper is one person in South West UK, building the kind of incremental I always wanted to find: one that ends, one that means something, one where the systems are the story. Built in Godot 4.6.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 20人 | 最終観測:2026年8月12日 00:11(45日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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