GAME DETAIL
Be The Rocket Bucket
Smash, blow up, and destroy to bring peace to the world. The more destroyed, the faster it's destroyed, the more money is made. Upgrade your guns, thrusters, battleship, drones, and so much more. Realistic physics is at the core of everything done. The Llama's of Peace await your service.
このゲームについて
Steamの詳しい説明を読む
In Be The Rocket Bucket you pilot one of the most advanced pieces of Llama technology in the world. The Rocket Bucket is nigh-invincible super powered rocket propelled vessel of destruction. Made of a tungsten carbon fiber structure for strength and light weight. When this bucket goes fast enough it can smash through just about any wall, fence, building, or enemy. Nothing like the rocket bucket has ever been seen before. Bullets will be laughed at as they bounce off the hard surface of the super strong bucket. Should the rocket bucket melt or suit fail he Llama's of Peace take no responsibility for damage or harm that might happen while operating the rocket bucket.
Massive maps, huge bases to destroy, diverse sets of enemies, tons of upgrades for the bucket, and a battleship to upgrade.
Unlock many levels in a variety of landscapes and weather conditions. Desert, forest, tropical, and mountains with snow, rain, lighting, and wind are but a few of the diverse levels included.
This game can be a shooter, strategy, speed running, bullet hell, easy going, simulator depending on how the player decides to play. To keep the player on their feet some light elements of strategy were carefully though through. It is easy going, because if you don't really care about your score, you could take your time in each level enjoying the beautiful trees, beaches, or flattening the base for max money. This is open as possible to let the player play as they want. Side missions are available to get more money to make the next mission even easier, but are not required. Speed runners will have a hard time balancing spending time destroying for more money with getting the best time.
Realistic physics are programmed throughout the game at every level. The buckets gravitational pull to the planet realistically changes based on it's orbital velocity and altitude. The air resistance changes based on the cross sectional area of the bucket, velocity, and air density. As you go higher the air density changes realistically effecting air resistance. Bullets give kick back. Mass of the bucket effects maneuverability and smash force. Changes in the buckets guns, fuel tank, and wheel will change the buckets mass accordingly. As fuel is used mass will also change. This is not some quickly made asset flip. This is a work of love over 10 years in the making.
Additional Note: I am a self appointed inventor. The idea of the rocket bucket is originally based on something that could actually be made in real life. The rockets are at a level where they would push through the center of gravity of the bucket. The one problem would be the time it could stay in the air would probably not be nearly as long as what is shown in the game. Some rules have to be bent for a fun game. Hope you all enjoy it.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。