GAME DETAIL
Daemon: Lost in Memory
You are an anomaly. A single, sentient data bit trapped deep within a collapsing, corrupted memory space.
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Steamの詳しい説明を読む
You are an anomaly. A single, sentient data bit trapped deep within a collapsing, corrupted memory space. The mainframe is unstable, and the system's anti-virus subroutines are hunting you down.
In DAEMON: Lost in Memory, your only chance at survival is to navigate these shattered digital sectors, manipulate the system's logic, and escape before you are permanently erased. But you aren't just surviving the system — you can rebuild it.
ONE BIT. TWO STATES.
You are a 0 or a 1, and the whole system reads you differently depending on which. Cyan barriers are solid to a 1 and empty air to a 0 — magenta is the exact opposite. Flip mid-jump to slip through walls that were never meant to open. Enemies are polarity-coded too: share their state and you die, invert it and they can't touch you.
THINK IN BINARY
Every exit is locked by a number. Scattered bit nodes carry weights — 1, 2, 4, 8 — and stamping your state onto them adds up. Match the target and the portal opens. Then the system wires itself against you with AND, OR, NOT, XOR, NAND and NOR gates, hackable terminals, timed laser grids and sectors that are actively rotting around you.
THE ANTI-VIRUS FIGHTS BACK
Phasers, Seekers, Splitters and Shields each demand a different read of the same mechanic. Deeper in, the system's guardians wake up — the Memory Warden, Stack Overflow, the Firewall Sentinel, the Rootkit Phantom and the Malware Core. Every boss is a puzzle wearing armor.
BUILD YOUR OWN SECTORS
DAEMON ships with the same editor used to build the campaign. Paint the grid, place enemies, moving platforms, lasers and terminals, wire logic gates together in link mode, tune the physics per level, then play-test in one click and land right back where you left off.
SHARE THEM WITH THE NETWORK
Publish your levels straight from the menu. Browse, download and play what everyone else has built, rate the good ones, favorite the ones worth replaying — and race the leaderboards on all of it.
INFINITE MEMORY
Out of levels? Generate more at easy, medium or hard. Every generated sector is provably beatable — the game solves it itself before handing it to you, and re-rolls if it can't be completed.
ALSO INSIDE
A fully synthesized soundtrack — no audio files, every track built at runtime, in three swappable theme packs
Full controller support, in menus, gameplay and the editor
Colorblind modes and color themes, plus screen-shake and CRT effect toggles
Five languages — English, French, German, Spanish, Arabic
Steam achievements, per-level stats and leaderboards
The system is failing. You have one bit of freedom. Use it.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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