GAME DETAIL
失眠俱乐部
A grounded emotional visual novel about urban insomnia, moral dilemmas, and intimacy. By day, you monetize insomniacs' pain and privacy. By night, you seek help at a real Insomnia Club and meet the women treated as collateral. Are you helping them—or turning them into a better product?
このゲームについて
Steamの詳しい説明を読む
Insomnia Club is a story-driven emotional visual novel shaped by its characters' inner lives, their relationships with one another, and the moral dilemmas they face.
By day, you are a product manager living with chronic insomnia, responsible for translating human behavior into labels, requirements, and business decisions. By night, you enter a space open to those who cannot sleep and begin to know the people who might otherwise exist to you only as "user profiles."
Here, no one has to explain why they cannot sleep. You grow closer to several people who are also struggling to maintain a normal life—sharing food, exchanging messages, and testing one another's boundaries...
But the boundary between day and night will gradually dissolve. When your company's project begins to reach into the lives of real people at the club, the skills you possess, the trust you have earned, and the choices you make may help someone change their circumstances—or make their exploitation harder to see.
The game features multiple in-depth character routes, each with its own tone and emotional experience, as well as multiple endings. However, it is not a conventional dating sim. Choices do not lead to simple rewards or punishments. The way you respond, stay silent, press for answers, or withdraw will quietly change how the characters understand one another, leaving traces in the relationships that follow.
- A grounded exploration of uncertainty in early adulthood, workplace alienation, intimate boundaries, and identity
- A genre-subverting narrative built within the familiar framework of a text-driven visual novel
- An immersive second-person perspective in which the protagonist's perceptions reflect their knowledge and psychological state at that moment
- A story that respects the choices characters make within their relationships, without treating "ending up together" or "getting better" as the only correct outcome
- A hidden relationship system with no visible affection meter; changes emerge naturally through dialogue, behavior, and detail
- Phone chats, social feeds, and real-time messages that make communication, silence, and unread messages part of the story
- A notebook that records not only clues, but also the protagonist's observations, assumptions, and misreadings of both themselves and others
- On-screen fragments of thought that give form to the protagonist's mental noise under pressure
- Metanarrative elements built around interfaces, data, and player expectations
This game contains depictions of psychological trauma, alienation, objectification, power imbalances, harsh and unvarnished realities, marginalized experiences, and ambiguity and harm within relationships.
Some characters face misunderstanding, prejudice, and discriminatory language related to disability, neurodivergence, gender expression, or sexual orientation.
The story is told through an unreliable second-person perspective. The protagonist's perceptions and decisions are limited by their knowledge and psychological state at the time, and do not necessarily reflect the author's endorsement of the behaviors or views depicted.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 97人 | 最終観測:2026年9月19日 21:32(41日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
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ジャンル・機能
ゲームライフログ
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