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GAME DETAIL

Skybreak

種別:ゲーム 発売日:近日登場 日本語対応未確認
価格未定

Fast-paced drone combat. Build your own craft from hulls, engines, wings and weapons, then dogfight with lock-on missiles in 6v6 online team deathmatch, fight AI squads solo, or capture checkpoints in Destroy the Base. Solo-developed indie game in early access.

このゲームについて

Steamの詳しい説明を読む

Take the skies. Break the storm.

Skybreak is a drone combat game built around a physics-driven flight model. Build your own craft, lock on with heat-seekers, read the airspace, and coordinate with your squad over team voice comms — from city rooftops to storm-capped battlefields.Build your own ship

The Ship Creator lets you put your craft together from parts: a hull, engines, wings, and the weapon carriers and equipment that mount on them. Start from one of five preset designs or a bare hull, and save your own designs as blueprints. The ship you build is the one you take into matches, and other pilots see it as you built it.

Parts aren't just looks:

Hull — Each hull has its own weight, hull strength, and budget of capacity and power for everything you attach to it.

Engines — Thrust against your ship's total mass decides how hard it accelerates and how fast it tops out. Pile on armour and weapons without the engines to match and you'll feel it.

Wings — Carry your wing weapons. Sturdier wings add hull strength but weigh more.

Weapons and gadgets — Missile launchers and cannons on the wings, a dorsal weapon such as the area salvo or a tracking machine gun, plus shield, flare and turbo equipment. Each one draws on your capacity and power.

Mass, capacity and power are only spent on parts that do something in a fight. Outriggers and equipment cradles that just move a wing or a weapon into a different position are free, so you can lay out your ship the way you like.

Built ships fly on the same physics model as the rest of the game, hover and acro mode included. Hulls, wings and engines are all available from the start; weapons and gadgets are unlocked in the in-game shop.Built by one person

Skybreak is made by a single developer. No studio, no publisher, no marketing department.

That shapes what this game is. It's scoped like an indie project, not a AAA shooter — built deep rather than wide. The flight model and the combat feel are where the time went, and they're the reason to fly. There's no hundred-hour campaign here, and no cast of voice actors.

It's in early access because it isn't finished. Expect rough edges.What you can play today

Team Deathmatch — 6v6 online, first team to 30 kills. Missiles, guns, EMPs, and tactical coordination decide the round. If the lobby isn't full after a short warmup, AI drones top it up.

Team Deathmatch vs bots — 4v4 solo against AI drones, with four difficulty levels from Rookie to Ace.

Destroy the Base — 5v5 against bots across an industrial district. Capture five checkpoints with infantry waves: load troop squads into your drone at your home pad and set them down at a checkpoint to deploy. Checkpoints are fortified with gun and anti-air emplacements, so pick your approach. The enemy base stays shielded until your team holds every checkpoint — destroy it to win.

Practice — Five guided drills: Simple Flight, Offensive, Supportive and Defensive gadgets, and Complex (acro) Flight.

Free Roam — Fly the open city at your own pace and try out your ship. No opponents, no objective.
In development

Not playable yet. This is what's being worked on, not a release schedule — plans can change.

Death Race — Racing through ring courses at breakneck speed, through turbulence zones and storm corridors.

More Destroy the Base — ground vehicles joining the infantry waves, and online matches.
Systems built for combat feel

Lock-on missiles — Heat seekers and direct-tracking warheads: damage, fire, repair for your allies, a jammer that cuts a target's engines and sends it into freefall, and an EMP that strips 75% of a target's top speed and turning for five seconds. Flares decoy heat seekers, so a lock is never a guarantee.

Loadout built into your ship — Weapons and gadgets mount on the parts you fit: missile launchers or paired cannons on the wings, with the cannons focused on one target or split across two, a dorsal weapon such as the area salvo or a tracking machine gun, and Defense and Utility gear from a battery-powered hex shield to flares and a turbo jump. Every build changes how you fight.

Physics-honest flight — Hover computed from your ship's actual weight, thrust from the engines you fit, and an acro mode with the stabiliser off for pilots who want full control.

IFF lock reticle — Shifts between circle and diamond based on weapon range and is coloured by friend, foe, or unknown. You always know what you're pointed at.
Play together

Parties and friends — Friend codes, live presence, and party-aware queues that keep your squad on the same team, not just in the same room.

Push-to-talk voice comms — Radio-styled team voice with mic selection, a volume slider, and an option to mute enemy comms.

Built for a controller — Menus and gameplay are designed around a gamepad. Best played with a controller; mouse and keyboard work but aren't polished yet.
Early access

Patch notes for every release are posted as Steam events and on the website, so you can see the pace for yourself rather than take a promise for it.

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注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 2人 最終観測:2026年10月22日 00:41(11日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。

指標 現在値 観測状況
現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 2人 最終観測:2026年10月22日 00:41(11日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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ジャンル・機能

機能カテゴリ

DualSenseコントローラーサポートDUALSHOCKコントローラーサポートオンラインPvPゲームパッド推奨ファミリーシェアリング部分的コントローラサポート

注目ポイント

更新あり 直近14日以内にSteamストア更新

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基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
Blowback
販売元
Blowback
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
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