GAME DETAIL
无限循环
Infinite Loop is a top-down bullet-heaven survival × idle game. Fight off endless hordes, loot, and level up in a world of endlessly running code — levels, skills, talents, and chips are all permanently kept. No run resets. The longer you play, the stronger you get.
このゲームについて
Steamの詳しい説明を読む
I got tired of games that force you to start from scratch over and over: every new run wipes most of your progress back to zero. Your gear is gone, your skills are gone, and that powerful build you spent hours perfecting is gone too.
So I set out to make a game that's a blast from start to finish — one that lets you sit back and let the game play itself.
Infinite Loop is a bullet-heaven game that puts progression above the run. Every bit of growth you earn in the world of code is saved permanently. Close the game tonight, open it tomorrow, and you'll be right where you left off. No effort ever goes to waste.
No more being yanked out of the game mid-run because mom called you for dinner.
Core progression systems:
Levels · Custom Skill Bar · Talents · Chips
Core gameplay systems:
Standard Stages · Siege Battles
🗺️ 4 Maps · 25 Skills · 22 Monster Types
Each map has its own unique monsters and skill pool.
Skill names are drawn from programming terms: Byte Bolt, Recursive Grenade, Deadlock Flywheel, Pointer Seeker... Bullets bounce, spiral, split, and home in on targets, each with its own damage mechanic — how you combine them is up to your ingenuity.
Swap skills anytime mid-battle. No need to start a whole new run just to try a new skill combo.
🧩 12 Chips — The Core of Your Build
The core components of every playstyle. Equipped chips alter how bullets behave — more bullets, more explosions, more effects — making battles even more explosive.
🌳 17 Talents — Continuous Growth
Every battle earns rewards, your main driving force for pushing through stages. Wrong choices can be reset at no cost.
🏰 Two Game Modes
Standard Stages: progress through the current map; clear it to unlock a tougher next one.
Siege Challenge: unlocks once your kill count reaches the threshold. Raises your Chip Energy cap and unlocks new chips.
The Demo Is Live
The free Demo is available on Steam — the first map is fully playable, and progress carries over to the full version.
Ideas, questions, or bugs — feel free to tell me on the Steam Community Hub.
Thank you for every piece of feedback.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月25日 02:06(69日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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