GAME DETAIL
Desert Ark
Desert Ark is a desert-greening strategy game. Under the protection of a spirit tree, you will build oases outward from the center of the world map, fending off periodic apocalyptic sandstorms.
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Steamの詳しい説明を読む
Desert Ark is a desert-greening survival game that blends card-based strategy with base building, featuring a dual‑loop structure: a World Map (macro‑cycle) and an Oasis Building (micro‑cycle).
World Map (Macro‑Cycle)
The game starts from the Spirit Tree at the center of the world map. Players must select plots on the edge of the tree's 3×3 influence zone to build oases outward.
Each oasis construction consumes in‑game days, advancing the countdown to the apocalypse sandstorm (a 365‑day cycle).
When the sandstorm strikes, all oases outside the Spirit Tree's range are destroyed.
By constructing oases, players obtain building resources used to erect beneficial structures (e.g., Botanical Gardens, Well) and upgrade the tech tree. The tech tree is unlocked by the Spirit Tree's level and provides meta‑progression across runs.
Oasis Building (Micro‑Cycle)
Each oasis construction is an independent strategic session:
Turn‑based time system: 6 turns per day (3 day + 3 night), with dynamic day‑night lighting as turns progress.
Card planting: Drag plant cards from your hand onto the sand grid; each planting consumes water and action points. Plants have stats such as growth value, greening value, windbreak value, and harvest counts.
Barrenness & Greening: The farther a tile is from the spring, the higher its barrenness. At the end of each day, barrenness damages the spring. Mature plants provide greening value to offset barrenness.
Sandstorm system: Periodic sandstorms bring walls of wind and sand. Plants can resist them using their windbreak value; if the sandstorm breaks through the defense, it directly damages the spring.
Three‑choice & events: At the start of the session, players pick one of three cards. Random weather events occur each day, influencing the battlefield.
Plant Types
19 distinctive plants are divided into six categories: Shrubs, Vines, Cacti, Trees, Flowers, and Fruits. They feature unique abilities such as water capture, sand fixation, windbreaking, and extending day/night durations.
Special Mechanics
Batch planting: Hold Shift to quickly plant in bulk.
Harvest & propagation: Harvestable plants yield extra cards; harvesting Chaos Fruit triggers a three‑choice bonus.
Codex system: Records all plants and their stats.
Multiple difficulty levels: Easy / Normal / Hard affect map size, sandstorm intensity, score multiplier, and more.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年8月25日 02:07(31日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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