GAME DETAIL
Soulreign
An indie soul-collector online RPG with inventory based auto-combat in the Backpack Battles lineage. Find and bind legendary souls, arrange their item grid, then watch the team fight. 25+ regions, a roguelite Descent, ranked PvP. Buy once, no pay-to-win. Join now and shape the future of the game!
このゲームについて
Steamの詳しい説明を読む
Soulreign is a collector auto-battler RPG where every item placement matters. Every soul in your party carries a customizable item grid, and the items are the abilities. You arrange them, then watch your team auto-fight in cinematic battles. Adjacency, element matchups, and class synergies decide who wins.
Soulreign is a solo-developed online RPG set in a fading mythic age where players hunt and collect legendary souls. Players also drive the marketplace and your feedback decides the future of the game.
Build it, then watch it unfold
Inventory based auto-combat where item placement and synergy matter. Place a fire weapon beside a soul that feeds it, line up an element combo, lean into a class synergy, then let it resolve in a cinematic battle.
Bind a collection that is truly yours
90+ legendary souls to hunt and collect
Bind a lost legend, give it a name, and it is yours for good. The world remembers it by that name. Got duplicates? Sell them to other players or scrap them for dust.
Gear every echo with loot that rolls its own stats and modifiers
A deep Forge: reinforce gear, socket gems, chase legendary regalia
A growing world worth contributing to
25+ campaign regions and city hubs across the Unmaking, an unraveling mythic age
The Descent. A 15-floor sealed-draft roguelite run with its own relics and a between-floors shop
Ranked PvP. An async Elo ladder against other players' parties, for cosmetics and currency. No live opponent needed, ladder on your own schedule
Expeditions. Send souls out to earn XP and loot while you are offline
A living, player-driven world
A player-run Marketplace. Buy and sell loot and crafts with other Summoners, delivered by in-game mail
Six crafting professions feed your builds: Herbalism, Smithing, Alchemy, Farming, Cooking, and Scribing
The Canvas. A shared, r/place-style pixel board. Pure social, no stakes
Achievements, daily and weekly quests, and skill minigames
Try it before you buy it
Play the free demo with no time limit: the first 4 regions and the opening floors of the Descent. Your progress carries straight into the full game.
One purchase
Buy Soulreign once and play on Steam or in your browser with the same account. Progress syncs across both. No subscription, no loot boxes, no pay-to-win. A linked Steam account unlocks the full game.
Built in the open by one developer
Soulreign is made by one person who plays it daily and ships fixes fast. You are not a number to a studio, your bug report lands on my desk. Report what you find, argue the balance, and tell me what to build next. The roadmap bends toward the people who play.
Good to know before you buy
Fair monetization. Buy Soulreign once. The only in-game purchase is Soul Shards, a currency for cosmetics. Shards never buy power, levels, or extra souls, ever. They help fund servers and ongoing development.
Online only. Soulreign is an online game. Your roster, the marketplace, and the ladder live on shared servers, so a constant internet connection and a free account are required, solo play included. There is no offline mode yet. If the online service is ever discontinued, we will give at least 30 days' notice and release a community-hostable build for owners, so the souls you named do not disappear with us.
What you are buying. Purchasing Soulreign grants you a license to play the game. It is not a transfer of ownership, and access may end if we discontinue the online service. The full license terms are in our End User License Agreement, shown at install, and in the Steam Subscriber Agreement.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 83.33% / 12件 取得:2026年9月12日 17:35
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 2人 | 最終観測:2026年9月4日 00:40(25日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 42人 | 最終観測:2026年8月30日 17:16(29日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。