GAME DETAIL
Dragon Era: Resurrected
Can you beat the best Maze TD for under 2 hours? Called Refund Me TD. Good luck.
このゲームについて
Steamの詳しい説明を読む
Two hours. That is the whole deal.
Thirty levels. One run. A clock that starts the first time you open the game and
does not stop when you close it.
Clear all thirty before it runs out and the game asks you a question it has been
building towards the entire time: do you want your money back?
The maze IS the game
There is no fixed path. There is a meadow, a gate the animals come in through,
and a gate they are trying to reach. Everything between the two is up to you.
Every fence you plant makes the road longer. A good maze can turn a twenty-cell
walk into a hundred-cell one, and every extra cell is another second your towers
get to work. Wall it off completely and the game will not let you — but it will
let you get cruelly close.
Eight towers, none of them a stat block
A beehive that throws bees. A bread oven that lobs something heavy and leaves a
crater. A quench barrel whose mist hangs in the air and slows what walks through
it. A watchtower that hits everything on a line at once. A fire lookout on stilts
that lands the single hardest hit in the game. A fire pit whose embers drift
upward. A windmill that makes its neighbours better at their jobs. A market stall
that just quietly makes you money.
You can tell them apart from across the board, which is the point.
Your enemies are livestock
Foxes and collies and deer come fast. Bears and brown ewes come slow and take a
frankly unreasonable amount of killing. Hens and ducks come in numbers.
They are all rigged, they all walk properly, and none of them wish you harm.
They just want your things.
Every run is a different deck
Towers and upgrades arrive one card at a time. You never get everything, so a run
is a shape rather than a checklist — go wide and take a modifier that pays for
breadth, or go deep on three towers and take the one that rewards it.
And rarely, the board itself grows. Two cells on every side, twice, and the
meadow you were fencing gets bigger under you.
No catches
[*] No ads, no purchases, no currency, nothing to unlock over time
[*] Single player, offline, plays in a window while you do something else
[*] Runs on a potato
The clock is the only thing this game wants from you.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 13人 | 最終観測:2026年8月25日 08:08(30日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。