GAME DETAIL
ECHORIS
Every weapon hides a world. A 2D metroidvania of vertical descent — step inside each blade you find, descend its Item World, and reforge it through layers of memory and reactive elemental depths.
このゲームについて
Steamの詳しい説明を読む
Descend. Forge. Remember.
ECHORIS is a 2D side-scrolling metroidvania set deep within a vertical megastructure built by giants who no longer remember why. Drop level by level through forgotten corridors. Fight what was left behind. Reforge the weapons you find — until the shaft itself bends to your will.
Explore the Shaft
The world is one vast vertical structure, half-built and half-ruined. Unlock relics that reshape how you move — dash through narrow gaps, walljump across fissures, breathe in poisoned water, slip through shadow. Every gate is locked behind a stat or an ability, and every path leads somewhere deeper.
Every Weapon Hides a World
Each blade carries a voice — the Ego of the soul who once wielded it. Step inside any weapon to enter its Item World. Descend the Memory Strata. Defeat the bosses that guard each layer. Reclaim the Memory Shards they leave behind, slot them into your weapon's Identity, and listen as its voice grows clearer. Five Temperaments — Forge, Iron, Rust, Spark, Shadow — shape what kind of soul each blade becomes. No two weapons will ever grow the same way.
Worlds That React
Water flows. Oil spreads. Fire spreads further. Lightning leaps between conductors. Frost crawls across pools. Every floor is a chemistry set, and every weapon is a way to disturb it. Throw a flask of oil into a torchlit corridor and watch it run. Slash a water-vase above an electrified pool. The room becomes a tactic.
Emergent Systems
Five elemental temperaments combine with terrain, fluids, and enemy weaknesses in ways the designer never scripted
Procedural dungeons stitched from handcrafted rooms, never the same twice
Item World runs reward both efficient builds and obsessive completionists
Descend Together (In Development)
The deeper Item Worlds were never meant to be faced alone. Cooperative descent is planned for a post-launch update — friends in the same blade, the same strata, the same fall.
Made For
Players who love interconnected, gate-locked 2D exploration
Loot hunters who chase endless depth and weapon mastery
Anyone drawn to vast vertical worlds and the silence left by lost civilizations
The shaft remembers you. Your weapons remember more.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 16人 | 最終観測:2026年8月25日 10:28(31日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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