GAME DETAIL
Colony of the Forsaken
Colony of the Forsaken is a survival colony sim where you control multiple villagers, build up your settlement during the day, and defend it from enemy waves at night. The focus is on managing villagers, surviving losses, exploring for progress, and shaping each villager through skills and spells.
このゲームについて
Steamの詳しい説明を読む
Colony of the Forsaken is a survival colony sim about trying to keep a small group of villagers alive long enough to turn a rough camp into a place that can survive.
During the day, you gather resources, expand the village, cook, farm, build, explore, and prepare for nightfall. You can search enemy camps, uncover hidden places, and bring back loot that helps the colony grow, including spell recipes your villagers can learn and use. The idea is simple: use the daylight well, because the night will test whatever you built.
Maps and starting villagers are procedurally generated, so each run begins a little differently. You are not starting from the exact same situation every time.
At night, enemy waves attack your base. That is where your defenses, preparation, and villagers really matter. If you hold the line, morning gives you a chance to recover, collect rewards from the enemies you defeated, and sometimes recruit new villagers.
Instead of controlling a single villager, you manage multiple of them. Each one has their own attributes, skills, needs, spells and long-term growth. They need food, water, rest, and care if you want them working well. Over time, they improve in skills like building, mining, cooking, fishing, farming, alchemy, and spellcasting. If a villager dies, they are gone for good.
You can also tame animals and keep them as part of the farm, and they reproduce naturally over time.
One of the main things I want to push in Colony of the Forsaken is the spell system. Villagers learn spells through recipes found in night loot and through exploration, and each villager can carry up to five spells. That means the colony changes over time based on who survives, what they learn, and how you choose to use them.
Colony of the Forsaken is still in development, and I want to be honest about that. I am still building and improving it. What matters most to me right now is getting the core loop right: build during the day, survive the night, and make every villager feel important.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 20人 | 最終観測:2026年8月25日 10:28(33日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。