GAME DETAIL
Hollow Stars
A deep 2D strategy of cosmic trade and faction warfare. Build trading empires, refine asteroids, lead fleets into battle and run faction politics — solo or in four-player co-op
このゲームについて
Steamの詳しい説明を読む
The stars are hollow — but they aren't silent.
Great powers carve up the void. Convoys crawl across warp lanes. Pirate dens wait for a careless cargo. Hollow Stars is a strategy about the people who keep the economy alive: fleet captains, station managers, and the magnates who own whole empires.
This is a game of decisions, not reflexes. Hit tactical pause, dispatch fleets along trade routes, side with one faction against another — then watch the world keep living its own life.
What's inside
A living economy that doesn't cheat. Every price emerges from supply and demand. Every deposit is finite — mine it out and it's gone. Every NPC credit is real and going somewhere.
Up to four-player co-op, three modes. "Family" — one faction, shared wallet. "Allies" — separate empires in the same sector, trade and help one another. "Rivals" — open competition, whoever builds the network first wins.
Conservation of entities. Ships are built from ore and alloys. A destroyed ship becomes wreckage — loot it or recycle it. NPCs don't respawn.
NPC hierarchy. Without an Admiral, no full-scale war. Without a Diplomat, no alliances. Without a Magnate, no trade network. Heroes are found, hired, and kept.
Dozens of systems, factions with doctrine. The Military builds shipyards and capitals. Scientists unlock recipes. Traders crush rivals on price. Pirates live by raids and breed in neutral sectors.
Fog of war and private data. Every player sees a different galaxy. Your scout found an ore field — it's yours until a rival scout finds it too.
Clean top-down, readable iconography. Minimum visual noise, maximum information. No shooter gameplay — strategic decisions only.
Co-op
Multiplayer was on the table from day one. The lobby host picks a mode:
Family — one faction, shared wallet; ideal for a couple or parent-and-child.
Allies — separate factions with an alliance pact. Each player builds their own empire, but borders are open and resources flow directly between you.
Rivals — one sector, several competing players. Victory is economic (monopoly) or military (capital captured).
If a friend drops out, the world patiently waits for them to come back. Nobody gets kicked, nothing gets lost.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月15日 00:48(13日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 13人 | 最終観測:2026年9月10日 12:07(18日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。