GAME DETAIL
Orbital Margins
Orbital Margins is a hard Science-Fiction small-business dicerolling RPG putting you into the shoes of an independent spacecraft operator in earth orbital space of a potential mid-future, where your most dangerous enemies are running costs, the rigors of space and customs clerks having a bad day.
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You are a spacecraft operator
It’s not a big spacecraft. As a matter of fact, it is very cramped. But it’ll do to ferry payloads between space stations, get you out to satellites needing maintenance, or recover space debris for recycling. It’s anything but a boring job, and most people don’t do it for very long. Some quit because the stress becomes too much. Some die alone somewhere out in the vacuum, victims of their own mistakes. Most go bankrupt because they can’t find good enough jobs to offset the docking fees, maintenance costs and horrendous propellant prices. But some manage to achieve their goals, whatever they might be.
A deep, hard science-fiction world
It is Half a century after the Great Lunacy. A Period during which mankind saw frantic expansion into its surrounding space fueled by the narcissism of its wealthiest, followed by the worst economic crash in history.
It left thousands stranded in orbit and on the moon, fighting for their survival. And, surprisingly, winning!
By now, Earth is reconnecting with its lost children, who find their way of life confronted by the overwhelming economic and legal power of the international corporations now holding most global power on earth. It is a time of tension and troubles, but also of great opportunities.
Survive an unforgiving environment
Orbital Margins is a turnbased, heavily menu- and text-driven RPG that blends dice mechanics from pen and paper games with the unforgiving nature of roguelikes, aesthetics inspired by science fiction and NASA concept art from the 40ies through 80ies and hard science-fiction world building. Your enemies aren’t space pirates and evil empires this time around. Instead, you’ll be battling the brutal realities of space and small-business economics combined.
To survive, you will not only need to become proficient at carrying out dangerous EVA work and piloting your spacecraft (no knowledge of orbital mechanics required, though it helps a little). You will also need to build a network of contacts to ensure a steady supply of jobs and make local conditions more favorable; Maintain and upgrade your spacecraft to become more efficient, keep you alive longer, and make you feel less like a sardine in a can; And develop your character to become better at dealing with all the vagaries of space, business, people and bureaucracy.
Experience a world in transition
Orbital Margins doesn’t have a story for you to follow. Not in the conventional sense. What it has is a civilization full of conflict and animosity on a historic trajectory. It is unlikely that you will experience this history in its entirety with one character. Rather, it is intended that you experience it through the eyes of different characters at different times.
As a very small fish in a vast ocean, you must find your way between the feet of quarreling giants without getting stepped on. You are not going to save this world. You are not going to change its fate. But you may find a place in it.
Current state of the game
The game is still in development and has reached what I would call “mid-alpha”.
I am an experienced software developer that is looking for a path into this vast and intimidating forest they call “the gaming industry” as a solo-dev. As such it seems prudent to start generating interest in the project and gathering feedback at an early stage. Or at least seeing if such interest exists and such feedback might be forthcoming.
For this purpose, an early Demo has been published this summer of 2026. It features the core mechanics and aesthetics of the game, and should be a good representation of how the game plays. It is however still lacking in flavor and variety (and the entire history thing mentioned above), though a glimpse of the world can already be had by reading its codex pages, and a few hours of fun can be found by completing jobs, expanding your network of contacts and upgrading your craft and character.
If you played the Demo, it would be great if you could give me some feedback over in the community hub!
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年8月25日 15:07(32日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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