GAME DETAIL
剩余价值模拟器
This game is an abstract simulation of capitalism through the trade, flow, and conversion of surplus value, commodities, debt, equity, and land rights. Each unit has unique behaviors and an asset panel updated in real time.Players can play as and control any economic unit in the game.
このゲームについて
Steamの詳しい説明を読む
This game attempts to present a simplified, abstract simulation of capitalist society by modeling the trading, circulation, and transformation of elements such as surplus value, commodities, debt claims, equity, and land rights within a market.
The game includes multiple economic units: the government, the central bank, commercial banks, enterprises, and residents. Each economic unit has its own independent balance sheet, storage, and a data panel corresponding to its unit type.
All economic units interact with one another through the market in areas such as labor, commodities, bonds, equity, education, and marriage. In each turn, every economic unit automatically generates the actions it will carry out in the next turn. Players can view these action lists, and may also select an economic unit to directly control, manually setting its action list.
In the game, each type of economic unit has its own functions, briefly described below:
Government: Responsible for setting tax rates for various taxes, including value-added tax, income tax, property tax, and tariffs; responsible for issuing government bonds and cooperating with the central bank and commercial banks to regulate the money supply; responsible for distributing aid to impoverished residents by purchasing aid applications on the market.
Central Bank: Responsible for setting the benchmark interest rate and the reserve requirement ratio; cooperates with the government to regulate the money supply through government bond transactions with commercial banks.
Commercial Banks: Founded by individual residents during game turns; responsible for taking deposits from enterprises and residents, providing credit, and cooperating with the government to regulate the money supply.
Enterprises: Founded by individual residents during turns; responsible for commodity production. They purchase raw materials, equipment, and labor on the market to carry out production activities and sell commodities on the market to earn profits.
Residents: Composed of individual persons; resident units can establish enterprises and banks, sell labor on the market, and trade assets such as debt claims and equity on the market. Residents are also responsible for realizing the value of final consumer goods. Individual residents can produce offspring through marriage.
Educational Institutions: Responsible for producing educational resources and selling them to individual residents to enhance their labor capacity.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月2日 18:11
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 03:29(35日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 6人 | 最終観測:2026年8月14日 02:06(42日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。