GAME DETAIL
SUBSØNIC
An audio-reactive twin-stick bullet-hell where the song is the weapon. Play hand-tuned packs, import any track, or drop in a music video and fight inside it: the song builds the level, the video plays behind the fight, and every bullet locks to the beat.
このゲームについて
Steamの詳しい説明を読む
THE MUSIC IS THE LEVEL
SUBSØNIC is an audio-reactive twin-stick bullet-hell where every wave, every pattern, and every boss is built from the song you're playing. Enemies spawn on the onsets. Bullets quantize to the beat. Boss phases follow the track's own structure; the verse builds, the chorus swarms, the drop is a wall. Beat the song and you beat the level.
YOUR MUSIC VIDEO IS THE NEXT LEVEL
Drop in an mp4 or mov and SUBSØNIC pulls the song, builds the entire level from it, and plays the video behind the fight. You're not fighting to your favorite music video anymore; you're fighting inside it.
THREE WAYS TO PLAY
Curated packs — three hand-tuned packs shipped with the game, analyzed and balanced track by track, each building to its own megaboss. Plus bonus tracks for free play. Press play.
Bring your own music — import mp3, flac, wav, or ogg. SUBSØNIC analyzes it offline in seconds, detects its key and structure, and turns it into a playable bullet-hell stage. Your library becomes the game.
Bring your own video — import mp4 or mov. Same analysis, and the video itself becomes the battlefield backdrop.
SHOOT IN KEY
SUBSØNIC reads the harmonic key of whatever is playing and tunes your fire to match. The whole screen blooms in time; austere vector geometry, heavy bloom, reactive to the mix. It is loud, clean, and built to be watched as much as played.
BUILD YOUR RUN
Draft pick-1-of-3 SOUNDCHECK upgrades between songs, stack beat-locked powerups, and grow a tail that is both weapon and wall; wrap enemies Tron-style and nothing gets out. Survive UMBRA, the anti-bloom darkness that inverts the game's light. A live destruction meter rides above your ship, from WARMING UP to ANNIHILATION.
EARN THE GRADE
Every run is scored. Chase the S-rank, clear a stage without taking a hit, earn per-song medals, and push three packs of escalating intensity toward their finales: three distinct megabosses, each one a fight tuned to the song behind it.
FEATURES
Audio-reactive spawns, patterns, and boss phases driven by real signal analysis
Video import (mp4 / mov): the song builds the level, the video plays behind the fight
Curated packs plus full user-music import (mp3 / flac / wav / ogg)
Harmonic key detection that tunes your shooting bloom to the track
SOUNDCHECK upgrade drafts, beat-locked powerups, and a tail that walls off enemies
UMBRA: anti-bloom darkness events that invert the light
Three packs, three megaboss finales, plus free-play bonus tracks
Score attack with letter grades, per-song medals, no-hit clears, and 19 Steam achievements
True HDR output, on by default on HDR displays
A live destruction meter above your ship, from WARMING UP to ANNIHILATION
Full controller and keyboard + mouse support
Adjustable motion intensity for comfort; dial the screen shake and effects down or off
Offline-first. No account, no always-online, no nonsense.
NO COMPROMISES
Premium price, no microtransactions, no crypto, no live-service hooks. Buy it, own it, play it offline forever.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 0.00% / 1件 取得:2026年9月2日 16:48
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 05:56(35日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 11人 | 最終観測:2026年8月13日 01:53(43日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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