GAME DETAIL
Another One
Flip 7 cards for a massive boost or draw a card you already have and lose everything. Another One is a roguelike deckbuilder where no duplicates survive. 5 heroes, brutal bosses, and a Daily Challenge leaderboard that resets at midnight.
このゲームについて
Steamの詳しい説明を読む
Draw the Same Card Twice. Lose Everything.
You're on a roll. Five cards in. No repeats. You could stand right now safe, solid, decent damage.
Or you could draw one more.
You draw!
Bust. No damage. Turn over. The enemy is still standing.
Another One is a roguelike deckbuilder built around one brutal rule: draw a card you already have and your entire hand collapses. No damage. No exceptions. No mercy.
The longer your hand, the harder you hit. But the longer you wait, the more likely you've already drawn what's coming next.
The Simplest Rule. The Hardest Decisions.
Your deck is full of cards with different values. Draw them one at a time. The moment you draw a card already in your hand, you bust. Everything you built that turn is gone.
But if you can flip 7 cards without a single repeat? The booster triggers. Fights end differently.
Draw 7 unique cards and trigger bonuses that can end fights in one blow
Stand early and deal safe damage — or push deep and risk it all
Every booster changes what the right number of cards actually is
Every boss changes what the word "safe" means entirely
Push your luck. Know when to stop. Rarely know when to stop.
5 Heroes. 5 Completely Different Decks.
Every hero starts with a unique deck that forces a different strategy:
Rookie: Cards 1 through 12. The full range. Learn the game. Then learn it again.
Viking: Double digits only. High values, big hits, very little room for error.
Poker: Four of every value in the deck. Yes, four. Busting is now a personality trait.
Highlander: One of each card. Theoretically the safest deck. There is also a bomb in it somewhere.
Baby: Cards 1 through 5 only. Tiny numbers. Surprisingly dangerous synergies.
Same boosters. Same bosses. Completely different runs.
After Every Fight — A Choice.
Win a battle and pick your reward:
New Booster: Add a passive that changes how your hand is evaluated
Upgrade a Booster: Push an existing booster to its next power level
Forge: Strengthen specific cards in your deck. Make the numbers hit harder.
Add max. HP: Sometimes surviving is the move
Break the game: Scaling mechanics that compound. The kind of reward that feels like a mistake until it suddenly, absolutely, wins the run.
No two reward paths feel the same. Every decision shapes how the next fight plays out.
The Bosses Are Not Playing Fair.
Over 20 bosses. Each one rewrites the rules mid-fight:
Baron Bubblegum: Your highest card sticks to his hands. Deals no damage.
Quantum Cat: Sometimes your hand is hidden. Sometimes it isn't. He finds this very funny.
DJ Dead Drop: Adds a new instant-bust card to your deck every single turn.
Glitch King: Every time you bust, he heals. He is actively rooting against you.
Internet Troll: Your first few draws are always hidden. You're playing blind.
Couch Potato: Double HP. He is simply very comfortable and sees no reason to hurry.
The Daily Challenge. Everyone. Same Run. One Day.
Every day, a new challenge appears. Same seed. Same run. Every player on earth gets the exact same deck, the same bosses, the same reward choices.
You can retry as many times as you want, the run resets, but the seed stays the same. Study it. Optimise it. Find the line.
Global leaderboard: See how far everyone got today
Retry all day, every day: Each attempt teaches you something
Resets at midnight: The pressure is real
How far can you actually go when you know the run by heart?
One More Run.
Infinity Mode: Difficulty that never stops scaling. Neither will you.
Daily Challenge: Global leaderboard. Same seed for everyone. Resets at midnight.
Made With Love. Tested With Rage.
Another One is built by a single developer.
One person, one obsession, and more hours spent testing whether drawing exactly 7 cards without a repeat feels as satisfying as it should. (It does. Extremely.)
Game art and character designs were crafted with the assistance of AI generation tools.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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