GAME DETAIL
Pirate Twist
A top-down naval roguelite where your ship is the only home you have. Fit her out gun by gun, pick your route through three hostile seas, and swing your broadside onto anything flying a black flag. Come home richer, or don't come home at all.
このゲームについて
Steamの詳しい説明を読む
Build your ship. Brave the seas.
Come home richer, or don't come home at all.
Pirate Twist is a top-down naval roguelite. You get one ship, one captain, and a chart full of bad options. Everything else you have to take off somebody.
She starts as a sloop with a single gun on each side. By the third sea she can be a floating battery, a hull too thick to crack, or a ram that opens a brigantine like a crate. That depends on what you find, what you can afford, and what you are willing to sail into.
A Ship You Fit Out Yourself
Fourteen berths: three gunports a side, two at the bow, three amidships, three at the stern. Eighteen modules competing for them.
Light cannons fire fast and cheap. Heavy cannons punch holes. The mortar keeps up a slow, relentless rain. Hull plating trades weight for survival. A repair station patches you mid-fight. A crow's nest hardens the whole ship the moment it is rigged. Iron-shod beakheads and knighthead bracing, taken from sieges and dead boss captains, turn your bow into a weapon and your waist into a wall.
Lose a fight and the campaign survives. You rebuild at Port for a bill scaled to how far you had upgraded, then sail that sea again from the start.
What the Captain Keeps
Gold does not survive a run. Captains do. XP earned in combat buys nine skills across three branches, and those stay bought whether you win or sink. Five captains, two open from the start and the rest earned by finishing campaigns, each with a signature crew and a buff that bends the whole run around it.
Win a campaign and that captain sails again at a harder Ascension tier. The threat climbs as you do, on purpose.
Every Chart Branches
Seven to ten columns of choices stand between you and the captain waiting at the end of each sea.
Pirate fleets, thick with elites once the water turns dangerous
Uncharted waters that only show their hand as you arrive: flat calm, a storm, a lucky wreck, or the Scourge
A port under siege whose walls you hold through five waves
The Chandler's Trading Post, where you can barter, buy off his black market, gamble any resource you carry, or pay for a sealed crate and find out
The Sea Cave, which keeps no charts: a torch that burns out in under a minute, walls that bite, and rockfall that changes sides halfway through
Each sea ends in a duel with a named captain drawn from a pool of six, and you do not know which one you drew until the chart shows you.
Broadsides, Not Crosshairs
No cursor. No twitch aim. You choose your live side, port or starboard, and swing it onto the target. The guns roar the moment she is in the arc.
Where a shot goes in matters as much as whether it lands. Chain shot tears sails and takes their speed with it. Grape shot cuts down crew, and a short-handed ship reloads slowly. Fire shot sets a deck burning and the fire keeps working long after you have sailed on. Put a shot in through an enemy's stern, straight down the length of her, and it deals more than double the damage.
The pirates know all of this. They will do every bit of it to you.
The Wind Has Opinions
You do not hold a thrust key. You set a gear and she takes the sea as she finds it: reverse, a third, two thirds, full sail. The wind veers while you fight. Chain shot in your sails costs you speed you cannot buy back until Port.
Some fights open dead calm, and a dead calm always breaks. Distant thunder, the ship's bell, then lightning picking its targets over open water.
What Is in the Hold
Three seas per campaign, roughly a single sitting. Save and quit anywhere, including mid-broadside
18 modules across 14 berths, in six module types
5 captains, 9 skills, 6 crew roles, 6 named boss captains
4 ammo types, with damage that lands on hull, sails or crew depending on what you loaded
A guided first voyage if you want one, and a skip if you do not
35 achievements, a global leaderboard, lifetime stats, Steam Cloud saves
Windows and macOS, Universal on Mac (Intel and Apple Silicon)
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 5件 取得:2026年9月10日 14:10
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 1人 | 最終観測:2026年8月26日 23:02(30日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 75人 | 最終観測:2026年8月22日 00:19(35日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。