GAME DETAIL
Idlecraft
Idlecraft is a hover-to-act idlegame: sweep your cursor to mine ore and fight mobs as dusk falls, race your hunger and health, then spend every run's haul on a skill tree, enchants, gear, and prestige before diving into the next run.
このゲームについて
Steamの詳しい説明を読む
Mine. Fight. Never stop moving your cursor.
Idlecraft is a hover-to-act idle game built on one rule: wherever your cursor lingers, it acts. Hold it over ore and your tool mines automatically. Hold it over a mob and you swing. There's no separate "mine" or "attack" button — just one square of influence that decides what happens next.
One Cursor, Two Pillars
Mining by day: sweep your cursor across a stylized voxel board to chip through wood, stone, iron, and beyond. Every block you clear pays out XP and resources.
Combat by night: as your hunger pool grows, runs naturally stretch into dusk and mobs start climbing onto the board. Fighting them uses the exact same hover mechanic, no new controls, just higher stakes.
Hunger and Health Set the Pace
There's no death in Idlecraft, only the end of a run. Every action costs hunger; let it run dry and your health starts draining instead. When health hits zero, the run ends and a rewards screen tallies everything you found. No punishment, no lost progress — just a clean cut to your next upgrade decision.
Every Run Feeds the Next
Between runs, spend what you earned across a growing set of systems:
Skill Tree; unlock new tools, new ore tiers, a bigger cursor range, higher hunger and health caps, and combat stats, all paid for in XP.
Enchants; smelt ore into bars at the furnace and climb a tiered enchant grid, one bar type per row.
Gear; mobs drop weapons and armor that level up on repeat drops. Equip your best loadout before diving into the next run.
Villagers; recruit permanent helpers who work the board on their own, run after run.
Prestige; cash in accumulated power for emeralds and a permanent tree of bonuses that carries across resets.
A World That Grows With You
Every run drops you onto a freshly generated board. Early on it's just wood and stone under open sky. Keep pushing your skill tree and the ore table deepens, the night grows teeth, and the board you started on stops looking anything like the one you're mining an hour later.
No tutorials. No busywork. Just point, hold, and watch the numbers climb.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 9人 | 最終観測:2026年8月22日 05:31(38日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。