GAME DETAIL
Almost There
Almost There is a physics-based climbing game about one simple goal: Reach the highest point. In one piece. Without falling. Without losing your mind.
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Almost There is a physics-based climbing game about one simple goal:
Reach the highest point. In one piece. Without falling. Without losing your mind.
You are trapped inside a seemingly endless dream, and the only way to wake up is to climb higher and higher. There are no monsters, no weapons, no explosions, and no one is trying to hurt you.
Except gravity.
And your own impatience.
And that one ledge that looked much easier from below.
In Almost There, you control your climber’s arms using only the mouse. Every movement matters. Every grip can save you. Every mistake can send minutes of progress falling into the abyss.
But don’t worry.
You don’t die.
You just fall.
Sometimes for a very long time.
With plenty of time to think about what you just did.
Features
No Deaths. No Violence. Only Emotional Damage.
There are no enemies, no health bars, and no combat. Your greatest opponent is the moment you think:
“Yeah, I can totally make that.”
Spoiler: maybe you can’t.
Every fall is not the end. It is a very personal invitation to take a deep breath, grab the mouse a little tighter, and pretend everything is still going according to plan.
Physics-Based Climbing
Move your climber’s arms with the mouse and pull yourself upward one grip at a time.
The controls are easy to understand, but difficult to master. Every small movement can make the difference between a perfect climb and a dramatic fall into regret.
Gamepad support is also included.
Failure Is Part of the Climb
In Almost There, every fall teaches you something.
Sometimes it teaches timing.
Sometimes it teaches patience.
Sometimes it teaches you that you really, really hate that one specific ledge.
But slowly, painfully, and maybe without noticing, you improve. A jump that felt impossible starts to feel possible. A ledge that defeated you ten times suddenly becomes reachable.
Until the next one.
A Strange Journey Upward
As you climb through this endless dream, you will encounter thoughts, strange wisdom, and questionable moments of self-reflection.
Maybe you will find the meaning of life.
Maybe you will find inner peace.
Maybe you will simply discover that you need a break.
But one thing is certain:
The higher you climb, the more every single grip matters.
Can You Make It?
Almost There is a game about climbing, falling, learning, and trying again.
No violence.
No shortcuts.
No mercy from gravity.
Just you, your mouse, and the terrible knowledge that every mistake was probably your fault.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月22日 19:43(34日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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