GAME DETAIL
Survival Code
A top-down survivors-like where you play as a security construct fighting off hordes of malware inside a simulation. Dodge, shoot, blow things up, survive, and wire your own upgrades between waves.
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Steamの詳しい説明を読む
SURVIVAL_CODE
Something called ROOT is running a simulation. It has run it many times before, and it's looking for one thing: a build that can survive all 20 waves.
It hasn't found one yet.
The constructs that failed weren't deleted. ROOT corrupted them and put them back in, so every piece of malware you fight used to be a construct like yours. If you fail, yours goes back in too.
You're the Participant. Pick a construct, survive the clock, and rebuild it between waves.
SURVIVE
Your Function (your main attack) fires on its own, so your hands are free for dodging, positioning and picking the right moment for your Trigger.
8 constructs, each with its own Function and a Trigger you fire yourself: a self-repair patch, a dash, a damage overload, a slow field, a ring of traps and more.
8 malware types, each one a corrupted construct with its old job turned against you. Ransomware used to be a Hypervisor. The Worm used to be an Antivirus, and it still repairs itself.
20 waves that end on a timer. You don't have to clear the screen, you just have to still be running when the clock hits zero.
UPGRADE
There's no "pick 1 of 3" screen here. Between waves you open up your construct and rewire it.
Two grids, one for the construct (Health, Energy, Speed) and one for its Function (Damage, Range, Attack Speed). Each is 6 by 5 and never gets bigger, so every cell has to earn its spot.
Signal nodes you place and connect by color. Buffers add, Amplifiers multiply, Redirectors trade one stat for another, and Accumulators grow from what you actually did last wave.
40+ modifiers that slot into Amplifiers and change how things behave: reflected damage, chain explosions, bouncing projectiles, slows.
Unique Modifiers that rewrite a construct's Trigger or Function. Router's dash starts cutting through enemies. Sonar gets a second cone sweeping the other way.
A shop paid in Code Parts, salvaged from the malware you destroy. Lock what you want, reroll the rest, and merge identical nodes into stronger ones.
Randomizers for when you feel lucky. The node goes up a tier, or down one. ROOT is fine with either.
ROOT:// Candidate builds found: 0,
> Continuing...
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月30日 23:53(59日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 10人 | 最終観測:2026年8月23日 02:44(67日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。