GAME DETAIL
BOREWORKS
A chill, top down automation game about mining asteroids down to the core. Build bots. Figure out logistics. Automate yourself out of a job.
このゲームについて
Steamの詳しい説明を読む
You're here for the core. It's at the center, and the rest of the asteroid is in the way. Digging there by hand would take roughly forever, so you're going to make it somebody else's problem.
BOREWORKS is a top down automation game about mining procedurally generated asteroids: build bots, deal with logistics, automate everything.
Automate yourself out of a job
Every problem in this game can be solved by building a bot, including the problem of telling bots what to do. That's a bot too.
Command an asteroid-eating swarm
Your first bot is precious. You might even name it. An hour later you've got a swarm of them stripping a vein like ants on ice cream, and you've stopped naming things.
Figure out logistics
Mining the rock is the easy part. Getting it home is the game. You raise an outpost in the dark and the bots lay track out to meet it. As far as they're concerned, that's a neighborhood. Then they eat the neighborhood.
Use the asteroid to mine the asteroid
You spend rocks to build bots to mine rocks to build more bots. By the end you'll have spent the whole asteroid on the machine that ate it.
No combat. No death. No spaghetti.
The asteroid doesn't fight back. The bots don't unionize. The most dangerous thing on this asteroid is you, and you're just here for the rocks.
Every asteroid is different
Each one is procedurally generated, which is a fancy way of saying I don't know where anything is either.
Reach the core
You'll devour your first asteroid in one sitting. About two hours from the first rock to the heart of the asteroid, then the heart you hauled home buys new variants for you and your bots, and a fresh asteroid is waiting whenever you want another.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 136人 | 最終観測:2026年8月23日 05:28(33日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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