GAME DETAIL
Cookiesaner
Vampire Survivors, but the survivor is a real apricot maltipoo. A Balkan bullet-heaven: Cookie auto-fires ćevapi, devours baklava and burek to chonk up through five belly stages, and hits STAGE 4: GOD MODE — a giant Cookie rolling through the horde. Sevdah soundtrack. One dog. The whole čaršija.
このゲームについて
Steamの詳しい説明を読む
FREE DEMO OUT NOW. Play it, then wishlist the full game.
She's a real dog. She's hungry. The whole čaršija is in trouble.
Meet Cookie — a real apricot maltipoo with one rule: every scrap of Balkan food on the street belongs to her. Cookiesaner is a bullet-heaven where Cookie auto-fires grilled ćevapi into an endless horde, and every bite she steals makes her bigger. The bigger she gets, the harder she hits, the slower she moves — and the closer she gets to rolling over the whole street.
Meet the real Cookie — a small, puffy apricot maltipoo who eats like it's her full-time job. The chonk armour is the fantasy. The appetite is 100% real.
Eat your way to GOD MODE
Your stomach is the engine. Snatch baklava, burek, bosanska kahva and hurmašice off the ground and Cookie chonks up through five belly stages — each one changing how she fights. Fill the belly all the way and you hit STAGE 4: GOD MODE: a giant Cookie barrels straight through the swarm, flattening everything in her path. It is exactly as ridiculous as it sounds — and it costs you on the way out: the belly's spent, and she has to eat her way back up. How chonky do you dare to get?
Weapons are food
Cookie doesn't carry a gun — she carries lunch. Build a loadout out of the Balkan kitchen: a somun that boomerangs back to her, orbiting sarma cabbages that grind anything they touch, an ajvar nova that erupts on contact, a lokum shield that blocks one hit, a tufahija dome that throws shots back. Draw build cards three at a time, so every run builds a different Cookie.
Choose your run before it starts
Pick a Pre-Run Plate and commit to a style before the first enemy spawns:
Sharp Teeth — hit harder all run (aggression)
Big Heart — start with extra health (tank)
Keen Nose — pull food in from further away (collector)
Same Cookie. A different run every time.
A real Balkan world — and the showdowns that own it
Cookie raids Ljubljana's autumn Tivoli park or Sarajevo's Baščaršija, slipping past street cats, furious waiters and rival dogs. Three showdowns stand between her and the streets — a mini-boss and two bosses:
Šinter — the dog-catcher, net in hand, who wants her off his pavement
Šef Kelner — the head waiter guarding his kitchen, who loses it when he's nearly beaten
Pas Alpha — the alpha street-dog, who lunges and howls the whole pack down on you
Beat Pas Alpha and the demo ends on a promise: Leon is still out there. (Leon is Cookie's brother. He was taken. That's the whole reason she's fighting.)
Sevdah on the soundtrack
Every other survivors-like runs on the same synth. Cookiesaner runs on sevdah — Balkan folk that turns a screen full of chaos into something that feels like home. Comedy on top, a little heart underneath.
Made by one person
No team, no publisher, no funding — one solo developer, a love of bullet-heavens, and the food he grew up on. Cookie is real. Everything else is built around her.
What you get
A complete, replayable bullet-heaven run — eat, grow, sweep the horde, fight three bosses
The five-stage Stomach, climaxing in STAGE 4: GOD MODE
A Balkan-food arsenal of build cards, drawn fresh each run
Pre-Run Plate builds that reshape a run before it begins
Two biomes — Tivoli or Sarajevo's Baščaršija, one per run — with more on the Early Access roadmap
Three boss showdowns, with more bosses planned in Early Access
Three difficulty modes that change which build wins, not just enemy health
Steam Achievements
A sevdah-influenced soundtrack
Playing in English, Slovenian, Bosnian & Russian
The free demo is out now
Cookiesaner is heading into Early Access, and the free demo is out now. Play it, wishlist the full game, and Steam will tell you the moment Cookie's off the leash. One solo dev, one real dog, the whole Balkans. Come get chonky.
A note on tools
The art and music in Cookiesaner are made with AI tools: image generation for the sprites and backdrops, and AI music. The code was written with an AI coding assistant. The game design and every choice in it are the solo developer's. Nothing is generated while you play; every asset is fixed before it ships.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月23日 07:13(66日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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