GAME DETAIL
At Face Value
Look, it's a deck of cards. Click it. Get Points. Make the number BIG. Stack four suits that all do different jobs, print gold, and feed an upgrade tree that seems endless, until a humble 52-card deck is doing things a deck of cards should not.
このゲームについて
Steamの詳しい説明を読む
The Goal.
Look, it's a deck of cards. Click it. Get Points. Make the numbers BIG!
At Face Value is an idle-ish incremental card game about turning a humble 52-card deck into a screaming gold-printing machine. Cards drop, suits combo, numbers climb, and suddenly it’s 2 AM. (Not sorry, I lost sleep making it).
Every Suit Pulls Its Weight
This isn't watch-a-bar-fill idling. Stacking suit mechanics is the whole game:
Hearts add flat value to every card's base score.
Spades multiply that base value into the stratosphere.
Diamonds carry a slice of each card's value over onto the next one.
Clubs stack multipliers when cards match suit or value back-to-back.
Get all four running at once and the deck stops making sense in the best possible way.
Build the Money Machine
Click & Print: Feed Points into the Vending Machine to automate your Gold production.
Thicken the Deck: Add upgrades until it's less "deck" and more "brick"
Hire a Wingman: Let the Coin flip in the background while you do literally anything else.
Break Reality: Eventually run multiple decks at once. (Yes. Multiple.)
Two Extra Tables, Zero Excuses
The War Table: Pit your card against a rival's. Build a streak for Gold and Gems. Lose once, go back to zero. You're fine. It's normal.
The Matching Board: Flip cards and chain pair combos to farm rare Gems.
Gem Warning: Gems buy the deepest upgrades, but they do not survive a Prestige. Spend them or lose them.
Prestige and Dress the Table
Burn it Down: Reset your Points, Gold, Gems, and base upgrades at the threshold.
Compounding Multipliers: Walk away with permanent, global multipliers that scale harder every run.
Earn Shards: Collect a passive currency dedicated entirely to bragging rights.
Pure Cosmetics: Spend Shards on custom felts, borders, and card backs. They affect zero stats. You will buy them anyway.
Legitimate Cheating Allowed
Auto-Clicker Support: Fully built-in, if you can pay the toll.
Permanent Access: Do it once, and hands-free clicking is yours for good. (Until you close the game) Refuse, and the card will wait forever.
What's Inside
A deceptively deep suit-scoring system with four suits that actually do different things.
An upgrade tree that will legitimately make you say "Why is there so many upgrades?"
The War Table and the Matching Board, for when clicking one thing gets old.
Three currencies, one of which you should really stop hoarding.
Cozy pixel-art, a sit-down-and-relax vibe, and exactly one deck pushed catastrophically beyond its limits.
Deep in the upgrade tree is a button that changes how the whole thing multiplies. That's all you get. When you find it, you'll know.
Your deck is waiting!
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月20日 01:00
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 09/19 12:07 | 0人 |
| 09/20 00:12 | 2人 |
| 09/20 12:18 | 1人 |
| 09/21 00:20 | 1人 |
| 09/21 12:29 | 4人 |
| 09/22 00:34 | 1人 |
| 09/22 12:41 | 0人 |
| 09/23 00:49 | 1人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/19 00:23 | 6人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 1人 | 最終観測:2026年9月23日 00:49(2日経過) |
| 24時間ピーク | データ蓄積中 | 推移集計中・直近7日 8件 |
| Steamフォロワー数 | 6人 | 最終観測:2026年9月19日 00:23(6日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。