GAME DETAIL
Mom, I'll Be Home Late
A PvE-Cozy-Extraction-Roguelite about the moment when you should really be heading home. Gather loot, grow stronger, survive a world that keeps getting more dangerous — and bring your backpack home.
このゲームについて
Steamの詳しい説明を読む
Off to the next adventure
Mom, I’ll Be Home Late is a PvE-Cozy-Extraction-Roguelite about loot, risk, and the moment when you really should be heading home.
Start your run, gather whatever you can find, grow stronger, and bring as much as possible back home.
Over time, the loot gets better, the world gets more dangerous, and your backpack gets fuller.
Then comes the key decision: Do you head home, or stay a little longer?
Out into nature
Mom, I’ll Be Home Late is not only about enemies, loot, and risk. It is also about being out there on the path.
You move through grass, woods, rain, wind, and changing times of day. A path feels different in the morning than it does in the evening. At night, the same place may not look quite as harmless anymore.
The music stays deliberately restrained. Footsteps, water, leaves, wind, and the environment should have room to breathe. Between dangerous moments, things can become quieter again: gather, look around, get your bearings, keep moving.
That is where the contradiction begins: the game stays cozy enough that you want to stay — but dangerous enough that you will eventually have to leave.
You can head home at any time
There is no countdown that automatically throws you out of the run. Still, the longer you stay, the riskier it gets.
The longer you stay, the higher the world level rises. The more enemies you defeat, the harder the world pushes back. Enemies become more dangerous, situations turn faster, and the loot becomes more valuable.
Heading home early means less risk. Staying longer means a chance at better loot — but also a chance to lose everything.
Your backpack is more than inventory
Your backpack is your constant companion.
Everything you find goes into your backpack. The fuller it gets, the more you have to carry. If you pack too much, you get slower. More loot means more options, but also more weight, more risk, and less room for mistakes.
Your backpack can be upgraded so you can carry more and handle the risk better. But even the best backpack will not decide for you when enough is enough.
If a run goes wrong, it may still bring something back.
Move, dodge, prepare
You do not fight by triggering every single attack yourself. Your weapons defend you automatically.
You move, position yourself, dodge, and prepare. Before a run, you choose your equipment. During a run, you collect temporary power-ups, improve your build, and adapt to the situation. After a run, you keep strengthening your character permanently.
Combat comes from decisions in space: Where do you go? When do you turn back? How long can your build hold? How much risk can your backpack take?
Every run is your adventure
Some runs end early. Some end too late. Some end with a full backpack and the feeling that you barely made it back. Some end in loss.
A run can be a success, a mistake, a close escape, or the moment when you should have headed home earlier.
Every run is your adventure.
Development status
The first trailer deliberately focuses on world, character, atmosphere, and sound. Combat, UI, enemies, inventory, and the full gameplay loop will be shown visibly as development continues.
This Steam page will grow with the game.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 61人 | 最終観測:2026年8月23日 09:22(35日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。