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Prowlers Shift

種別:ゲーム 発売日:近日登場 日本語対応未確認
価格未定

A 2.5D surveillance sim in a private museum. Work the night shift: listen at doors, observe the people around you, take on their jobs, and decide moment to moment who to trust and who to expose. Your employer tells you what to ignore. Something is being moved that was never meant to be seen.

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You took the job because it was quiet. Night guard at The Archive — a private museum owned by people who don't answer questions. The guard before you left in the middle of a sentence. Nobody will say his name.
Prowlers Shift is a 2.5D narrative surveillance simulation. Every shift you patrol a cutaway museum full of people who all want something from you — a favor, your silence, a look the other way. What you overhear, what you notice, and who you decide to trust quietly reshapes the nights that follow.
A shift, minute to minute
The museum is alive around you. Visitors drift in, staff work their rounds, and after closing the building empties into something stranger. Your tools are simple; the pressure comes from how you use them:
Listen. Put your ear to a door and catch what is said when people think no one can hear. A voice carrying through a door is worth more than any face.

Observe. Watch the people around you — where they go, who they meet, what they repeat. Seeing something once means nothing. Seeing it again is a pattern.

Search. Open drawers, lockers, ticket stubs and archive shelves. Evidence is physical — the kind of small detail that only matters once you notice it more than once.

Handle the bags. Unattended cases can be opened, but the zipper makes noise, and the faster you pull it the louder it gets. A noise meter rises with your speed; if someone is close enough to hear, you get caught. Patience is the whole skill.

Take the jobs. Everyone in the building needs something — an errand, a delivery, a favor they can't ask out loud. Do their work and doors open to you; but every job puts you in someone's debt.

Trade. Money is tight. Buy from the museum's licensed vendor, or slip the black-market dealer something he shouldn't have. The shelf changes as the days pass; what you couldn't afford before might be gone by the time you can.
Decide who to trust
Some people lie. Some exaggerate. Some are telling the truth and no one believes them. Every shift you choose in the moment — whose story to act on, whose secret to keep, who to expose and who to protect. Your employer quietly tells you what to ignore; whether you listen is your call. Trust the wrong person and it follows you.
People who remember
Every character reacts to how you have treated them. Help the cook and he covers for you; turn on him and the kitchen closes to you for good. Favors, grudges, debts and rumors carry forward — someone you cross early will still be cold on you long after. Your standing with the museum and the suspicion you have drawn both rise and fall with your choices, opening some doors and quietly locking others.
What is really going on
Piece by piece, small things stop adding up: a gap in a schedule, a name that keeps getting left off, a corridor busier than it should be. The game never states the answer out loud — you assemble it yourself, from what you chose to see and hear. How it ends is yours to decide, and there is more than one ending.
Features
A hand-authored mystery that unfolds night after night, not a random generator

Listen at doors and observe a museum that behaves whether you are paying attention or not

Moment-to-moment choices: whose story to act on, who to trust, what to reveal and what to bury

Daily directives from your employer that tell you what to overlook

Physical evidence found by searching furniture, lockers, archives and ticket records

A tense bag-search and noise-meter mechanic where speed is the risk

Side jobs for everyone in the building, and two economies: a licensed vendor and a black-market dealer with stock that changes over time

Reputation and suspicion systems, and NPCs with lasting memory of how you treated them

More than one ending, shaped by what you uncovered and the people you chose to trust

Fully localized in 8 languages: English, Turkish, German, French, Spanish, Russian, Arabic, and Simplified Chinese
Listen carefully. Watch who you trust. Someone is always keeping score.

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基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
Ironbeak Crow Games
販売元
Ironbeak Crow Games
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ —
トルコ語 ○ —
フランス語 ○ —
ドイツ語 ○ —
スペイン語 - スペイン ○ —
アラビア語 ○ —
ロシア語 ○ —
残り1言語を表示
言語 対応 フル音声
中国語(簡体字) ○ —

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