GAME DETAIL
Sunny Labyrinths
You have a chance to turn dark mazes into sunny ones. If you find and free the trapped sun. It is a game, also therapy. Plus a classic 3D version with improvements.
このゲームについて
Steamの詳しい説明を読む
🌞 Everyone sometimes searches for light in the labyrinth of their soul and tries to return the Sun to the sky. This game is a metaphor for such an activity. It is best to avoid evil ghost. There is also a classic version with a goal search and you can switch between the versions smoothly.
✋ The first levels are simple, easy to master. You can go through the later levels either in a hardcore way, just thanks to your orientation and intuition skills, or using various helpers. While searching for a way out of the maze, you can find enough coins, which you can exchange in the shop for these assistants:
🟡 Jump - for 1 coin - a small jump, which allows you to peek behind the wall for a moment.
🟡 Flare - for 2 coins - a ball will fly out of the end of the maze, it shows you where the exit is.
🟡 Fly- for 2 coins - the camera rises above the maze and you can look at the entire maze from above.
🟡 Mark- for 3 coins - marks with columns all the coins that can be found in the maze
🟡 Teleport - for 3 coins - this can sometimes be very useful. If you get lost for a long time and can't find your way, you can instantly move to a random place in the maze. With a little luck, it can be very close to the goal.
🟡 Point – for 3 coins – marking the trapped sun with a tall column of light or exit marking in a classic version.
🟡 Map - for 5 coins - a great thing. From above, you will see everything like in the palm of your hand. You can view the map in full screen or have it in a small window while walking. You can zoom in and out with the mouse wheel, scroll the map using the keys on the numeric keypad.
🟡 Navigation - for 10 coins - a brilliant thing. It's a modern Ariadne's thread, which, according to legend, the Cretan princess Ariadne gave to the hero Theseus so that he could find his way out of the Minotaur's labyrinth with its help. After activation, hemispherical marks appear on the floor that will lead you to the end of the maze.
🔆 After reaching the goal the helper tools are reset, in the next level you can exchange them for coins exactly as needed in the given level. Of course, unused coins will remain for you to the next levels and will remain after restarting the game. The game saves the progress after reaching the goal. The next game continues from the level reached.
💡 Mazes aren’t just games, they’re brain‑sharpening machines. Navigating a maze fires up spatial reasoning, memory, pattern recognition, and strategic thinking all at once, strengthening the hippocampus, boosting mental flexibility, and improving reaction speed. The focused “flow” state of maze‑solving lowers stress while building real‑world skills used in navigation, STEM learning, sports, coding, and architecture. With this game, you can progress from small warm-ups to large-scale challenges. A few minutes a day trains your brain to think faster, remember better, and stay sharp. The labyrinth also has a spiritual, philosophical dimension and a cathartic quality.
💛 The Labyrinths are always original, different for each player. The chosen color scheme benefits both orientation and gameplay. I added the ability to reset the game to the first level and some graphical improvements. Everything is fine, there's nothing to wait for.
🌟 For anyone interested, I'm attaching a description of how these mazes are generated for you.
This maze generator is a clean fusion of math, algorithms, and real‑time game design. It builds perfect mazes using an iterative depth‑first search, carving a single unique path through an expanding odd‑sized grid. Each cell acts as a tiny adjacency matrix, and the algorithm’s randomized traversal produces organic, corridor‑heavy labyrinths. Exits are chosen intelligently from boundary cells, the maze is embedded into a centered Euclidean layout, and pastel‑tinted geometry gives each level visual personality. Coins are placed through uniform random sampling, and every completed maze triggers a fresh, regenerated one, creating a simple Markov‑style progression. The result is a scalable, mathematically grounded system that turns classical graph theory into endlessly playable procedural content.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 14:48(35日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月12日 04:16(43日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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