GAME DETAIL
MultiScope Air Traffic Control
Take control of the skies. MultiScope Air Traffic Control is a realistic approach radar simulator where you vector arrivals, sequence approaches and keep them separated from your departures. Use your own voice or the input panels, with pilot readbacks over simulated VHF radio.
このゲームについて
Steamの詳しい説明を読む
MultiScope Air Traffic Control is a realistic approach radar simulator. Arrivals come in over the STARs, and departures climb out underneath them. Your goal is to turn, climb, descend or slow every aircraft into a safe stream onto the ILS, or hand it over to Area Control, without ever losing separation.
Hold push-to-talk and give your clearance the way you would on a real frequency: "KLM62P, turn left heading 210, descend to 2000 feet, QNH 1010, speed 180 knots, cleared ILS approach runway 18R." The pilot reads it back and flies it.
Voice recognition runs on our own speech model, trained on ATC phraseology. It copes with long transmissions, accents, hesitations and different wording, in ICAO or FAA phrasing, and with corrections when you misspeak. If a pilot misses part of your call, they ask you to say it again. The model runs offline on your graphics card or processor, and nothing you say leaves your PC.
Every instruction also works through the input panels and the keyboard, so voice is optional.
The radar picture updates with every sweep. Each aircraft has a data tag you can move, a trail showing where it has been and an optional speed vector projecting where it is heading. Zoom out to 80 NM to see traffic coming in from far away, or zoom in to fine-tune the spacing on final.
Aircraft fly published routes, holding patterns and ILS approaches, and you can take them off their route with a heading or send them direct to a fix. The scope warns you when two aircraft are getting too close, when one is too close behind heavier traffic, or when one is about to enter airspace that isn't yours. A departure list shows what is about to take off, so you can plan the outbound flow before it reaches your frequency.
Each session starts with its own QNH, wind and ATIS. Pick calm, normal or gusty conditions, or let the game roll them for you; it keeps the wind within the limits of the runways you've chosen. The wind changes with altitude, so aircraft cover ground faster or slower depending on how high they are.
Wind also decides which runways you can use. The runway picker turns orange when a runway is close to its crosswind or tailwind limit and red when it's over. Departures will hold on the ground if there is too much tailwind, and an arrival on final might go around.
Traffic comes from real schedules, with real callsigns, aircraft types and registrations. Real World mode plays a real day at the airport from the time you choose. You can also set the runway combination and the arrivals and departures per hour yourself, anywhere from a quiet afternoon to a full peak. At the end of each session you get a grade from S to F, which adds to your career statistics.
Airspaces are split into sectors, each with its own frequency. Work one approach sector or several at once, and AI controllers handle the rest. You can take over or hand back a sector at any time.
COSYS, our coordination system, lets you work with your neighbours the way real controllers do. Ask for an aircraft on your frequency early, agree transfer levels, handle a go-around from the tower, or borrow a piece of a neighbour's airspace for a long final.
Choose Realistic for proper procedures and handoffs, or Arcade to smooth the rough edges while you learn. Four difficulty presets, from Beginner to Expert, set the details, and you can change any of them yourself.
If you've never spoken on a frequency, start with the phraseology trainer. It gives you radio calls to practise by voice and grades them with the same recogniser the game uses. A searchable reference card and an in-game cheat sheet keep the phrases at hand while you play. Your career runs from Trainee to Area Director, with medals, session reports and lifetime stats.
Features at a glance
Voice control with our own speech model, trained on ATC phraseology, plus full control through the input panels and keyboard
Approach control Amsterdam Schiphol at launch, with real schedules and a Real World mode. More airports are planned.
Multi-sector play with AI controllers and COSYS coordination
ILS, holds, SIDs, STARs and direct-to, with conflict, wake and airspace alerts
QNH, wind, ATIS and runway limits that change how you work
Phraseology trainer, four difficulty presets and a controller career
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 35人 | 最終観測:2026年8月23日 17:48(66日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。