GAME DETAIL
ECHOLASH
Slash through procedurally generated dungeons to the beat of real-time dubstep. Time your attacks with the spatial indicator for devastating combos. Rebirth, grow stronger, prestige — the echo never dies.
このゲームについて
Steamの詳しい説明を読む
FEEL THE BEAT. BREAK THE LOOP.
ECHOLASH is a top-down hack & slash where combat, music, and progression collide into something that shouldn't work — but does.
Every sound you hear is generated in real-time. Every dungeon is built from scratch. Every enemy is drawn with code. The entire game is 5 MB. And it will consume hours of your life.
⚔️ SPATIAL TIMING COMBAT
Forget button mashing. Two circles surround your character:
The outer circle is your attack range
The inner circle breathes slowly — this is your timing window
When an enemy enters the inner circle and you strike — COMBO. Hit it on the music's beat — PERFECT. Chain them together and watch the damage multiply up to 3.5x.
This isn't a rhythm game that punishes you. The beat is a bonus, never a penalty. But once you feel it... you can't stop chasing it.
🎵 PROCEDURAL DUBSTEP SOUNDTRACK
No audio files. No pre-recorded tracks. ECHOLASH generates its own dubstep music in real-time:
Wobble bass that reacts to your power level
Drum patterns that intensify with your combo
Dark pads that shift with dungeon biomes
Tempo that accelerates as you chain kills
The music isn't background — it's a weapon.
🔄 REBIRTH & PRESTIGE
Kill. Grow. Hit the power threshold. Rebirth.
Each rebirth resets your progress but multiplies your power permanently. 10 rebirths unlock the Final Boss. Defeat it, and you unlock Prestige — resetting everything for an even greater global multiplier.
10 Rebirth layers with scaling difficulty
Prestige system with exclusive upgrades
Echo Shards — permanent currency across rebirths
11 upgrades including Prestige-only abilities
🗡️ 4 WEAPON TYPES
Sword — balanced melee with reliable combos
Hammer — massive AoE and knockback
Bow — ranged precision, fires toward your cursor
Staff — magic missiles with splash potential
Each weapon drops with random prefixes, suffixes, and 5 rarity tiers from Common to Legendary.
👹 10 UNIQUE ENEMIES
Every enemy is hand-designed with geometric art and unique abilities:
Wraith — teleports behind you
Spider — shoots webs that slow you
Knight — energy shield blocks your attacks
Golem — ground slam AoE
Cultist — dark orb projectiles from range
Shadow Demon — turns invisible
Boss Demon — 3-phase projectile patterns
Boss Dragon — triple fire breath cone
🔥 ACTIVE ABILITIES
Z — Fireball: Launch a massive projectile toward your cursor
X — Heal: Restore 35% HP (unlocks at Rebirth 2)
C — Shield: Block 80% damage for 3 seconds (unlocks at Rebirth 5)
🌍 4 BIOMES
Each rebirth cycle shifts the dungeon's biome:
Forest — tanky enemies, slower pace
Ice — fragile but fast enemies
Lava — heavy-hitting foes, high rewards
Void — everything is dangerous
💾 SMALL SIZE. BIG DEPTH.
Zero audio files — music is math
Zero image files — characters are geometry
Zero pre-built levels — dungeons are algorithms
Written entirely in C with OpenGL
Runs on almost anything
🎮 FEATURES
Procedurally generated dungeons (BSP algorithm)
Real-time procedural dubstep music
Spatial timing combat with combo system
10 enemy types with unique abilities
4 weapon types with prefix/suffix loot system
5 rarity tiers (Common → Legendary)
Rebirth system (10 layers)
Prestige system (infinite scaling)
Echo Shards permanent upgrade shop
3 active abilities with cooldowns
4 distinct biomes
Local leaderboard
Settings menu with volume control
Pause menu
Auto-save every 30 seconds
English & Turkish localization
Runs at 60 FPS on integrated GPUs
🌍 DAILY CHALLENGE & GLOBAL LEADERBOARDS
Every day brings a new dungeon. Same seed for all players for 24 hours.
Seed changes daily at midnight
Compete for the highest score on Steam leaderboards
Victory gives +50% score bonus
Score = kills + power + combo + rebirths
Steam leaderboards track:
Total Score (all-time best)
Max Rebirths
Max Prestige
Fastest Victory Time
Steam achievements are also included — first kill, 100 kills, 1000 kills, first rebirth, rebirth 5, rebirth 10, 50 combo, first prestige, legendary item, and final boss.
💧 FOUNTAINS & CHESTS
Each cleared room may contain:
Fountain — fully restores your HP (one-time use per room)
Normal Chest — drops 1 piece of loot
Gold Chest — drops 2-3 pieces of loot
Echo Chest — grants Echo Shards for permanent upgrades
⚡ PARRY SYSTEM
Time your attack perfectly as an enemy strikes — PARRY!
Negates all incoming damage
Stuns the enemy briefly
Chains into bonus combo damage
Screen flash and "PARRY x2/x3" feedback on successful chains
🎮 FULL GAMEPAD SUPPORT
Left Stick / D-Pad — Movement & Menu Navigation
A (South) — Attack / Confirm / Respawn
B (East) — Heavy Attack / Cancel
X (West) — Fireball
Y (North) — Heal
LB / RB — Pickup / Open Shop
Back / Select — Rebirth
Start — Pause Menu
Dynamic button prompts — switches automatically when gamepad is detected
📝 NOTE
This game is actively in development. We're open to feedback and community suggestions. As the game evolves, new weapons, enemies, abilities, and mechanics will be added — some features may change, diversify, and expand over time.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 17:25(37日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年8月18日 12:37(39日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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