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ECHOLASHの作品画像

GAME DETAIL

ECHOLASH

種別:ゲーム 発売日:2026年6月25日 日本語対応未確認
655円

Slash through procedurally generated dungeons to the beat of real-time dubstep. Time your attacks with the spatial indicator for devastating combos. Rebirth, grow stronger, prestige — the echo never dies.

このゲームについて

Steamの詳しい説明を読む

FEEL THE BEAT. BREAK THE LOOP.

ECHOLASH is a top-down hack & slash where combat, music, and progression collide into something that shouldn't work — but does.

Every sound you hear is generated in real-time. Every dungeon is built from scratch. Every enemy is drawn with code. The entire game is 5 MB. And it will consume hours of your life.
⚔️ SPATIAL TIMING COMBAT

Forget button mashing. Two circles surround your character:

The outer circle is your attack range

The inner circle breathes slowly — this is your timing window

When an enemy enters the inner circle and you strike — COMBO. Hit it on the music's beat — PERFECT. Chain them together and watch the damage multiply up to 3.5x.

This isn't a rhythm game that punishes you. The beat is a bonus, never a penalty. But once you feel it... you can't stop chasing it.
🎵 PROCEDURAL DUBSTEP SOUNDTRACK

No audio files. No pre-recorded tracks. ECHOLASH generates its own dubstep music in real-time:

Wobble bass that reacts to your power level

Drum patterns that intensify with your combo

Dark pads that shift with dungeon biomes

Tempo that accelerates as you chain kills

The music isn't background — it's a weapon.
🔄 REBIRTH & PRESTIGE

Kill. Grow. Hit the power threshold. Rebirth.

Each rebirth resets your progress but multiplies your power permanently. 10 rebirths unlock the Final Boss. Defeat it, and you unlock Prestige — resetting everything for an even greater global multiplier.

10 Rebirth layers with scaling difficulty

Prestige system with exclusive upgrades

Echo Shards — permanent currency across rebirths

11 upgrades including Prestige-only abilities
🗡️ 4 WEAPON TYPES

Sword — balanced melee with reliable combos

Hammer — massive AoE and knockback

Bow — ranged precision, fires toward your cursor

Staff — magic missiles with splash potential

Each weapon drops with random prefixes, suffixes, and 5 rarity tiers from Common to Legendary.
👹 10 UNIQUE ENEMIES

Every enemy is hand-designed with geometric art and unique abilities:

Wraith — teleports behind you

Spider — shoots webs that slow you

Knight — energy shield blocks your attacks

Golem — ground slam AoE

Cultist — dark orb projectiles from range

Shadow Demon — turns invisible

Boss Demon — 3-phase projectile patterns

Boss Dragon — triple fire breath cone
🔥 ACTIVE ABILITIES

Z — Fireball: Launch a massive projectile toward your cursor

X — Heal: Restore 35% HP (unlocks at Rebirth 2)

C — Shield: Block 80% damage for 3 seconds (unlocks at Rebirth 5)
🌍 4 BIOMES

Each rebirth cycle shifts the dungeon's biome:

Forest — tanky enemies, slower pace

Ice — fragile but fast enemies

Lava — heavy-hitting foes, high rewards

Void — everything is dangerous
💾 SMALL SIZE. BIG DEPTH.

Zero audio files — music is math

Zero image files — characters are geometry

Zero pre-built levels — dungeons are algorithms

Written entirely in C with OpenGL

Runs on almost anything
🎮 FEATURES

Procedurally generated dungeons (BSP algorithm)

Real-time procedural dubstep music

Spatial timing combat with combo system

10 enemy types with unique abilities

4 weapon types with prefix/suffix loot system

5 rarity tiers (Common → Legendary)

Rebirth system (10 layers)

Prestige system (infinite scaling)

Echo Shards permanent upgrade shop

3 active abilities with cooldowns

4 distinct biomes

Local leaderboard

Settings menu with volume control

Pause menu

Auto-save every 30 seconds

English & Turkish localization

Runs at 60 FPS on integrated GPUs
🌍 DAILY CHALLENGE & GLOBAL LEADERBOARDS

Every day brings a new dungeon. Same seed for all players for 24 hours.

Seed changes daily at midnight

Compete for the highest score on Steam leaderboards

Victory gives +50% score bonus

Score = kills + power + combo + rebirths

Steam leaderboards track:

Total Score (all-time best)

Max Rebirths

Max Prestige

Fastest Victory Time

Steam achievements are also included — first kill, 100 kills, 1000 kills, first rebirth, rebirth 5, rebirth 10, 50 combo, first prestige, legendary item, and final boss.
💧 FOUNTAINS & CHESTS

Each cleared room may contain:

Fountain — fully restores your HP (one-time use per room)

Normal Chest — drops 1 piece of loot

Gold Chest — drops 2-3 pieces of loot

Echo Chest — grants Echo Shards for permanent upgrades
⚡ PARRY SYSTEM

Time your attack perfectly as an enemy strikes — PARRY!

Negates all incoming damage

Stuns the enemy briefly

Chains into bonus combo damage

Screen flash and "PARRY x2/x3" feedback on successful chains
🎮 FULL GAMEPAD SUPPORT

Left Stick / D-Pad — Movement & Menu Navigation

A (South) — Attack / Confirm / Respawn

B (East) — Heavy Attack / Cancel

X (West) — Fireball

Y (North) — Heal

LB / RB — Pickup / Open Shop

Back / Select — Rebirth

Start — Pause Menu

Dynamic button prompts — switches automatically when gamepad is detected
📝 NOTE

This game is actively in development. We're open to feedback and community suggestions. As the game evolves, new weapons, enemies, abilities, and mechanics will be added — some features may change, diversify, and expand over time.

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注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年8月20日 17:25(37日経過)
Steamフォロワー数 3人 最終観測:2026年8月18日 12:37(39日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

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プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月20日 17:25(37日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 3人 最終観測:2026年8月18日 12:37(39日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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基本情報

発売日
2026年6月25日
価格
655円
価格区分
有料
開発元
Yücel Sabah
販売元
Sabah Game Studios
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

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