GAME DETAIL
StarFrame
A single persistent galaxy shared by every player. Full loot. Rich skill system. Exploration, Industry, PvE/PvP Combat
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Steamの詳しい説明を読む
StarFrame
A single persistent galaxy shared by every player.
Security and Risk
Space is divided by security level. Players cannot damage each other in high security space. Low security space is unpoliced, but it holds the best ore, loot, and the most dangerous pirates.
Anything valuable has to be flown back home, and that trip can be dangerous. Lose a fight and you lose everything you had with you: the ship, the fit and the cargo.
Combat
Lasers are hitscan and land where you point. Autocannons and artillery have projectile travel, so you lead moving targets. Missiles lock on, and flares and jammers can counter them.
Mining and Industry
Refined ore feeds the production chain. You manufacture ships and modules from blueprints you find and learn. Skills train through use, so you improve at what you spend your time on. Ships are fitted from a slot system and finished with rigs that roll their own stats.
A galaxy of real players
Fly with a party, or found a corporation with a shared wallet, storage and ranks. Deploy storage depots and corporate outposts, declare war on rivals and siege their structures.
Premium
Premium is optional. It doubles skill XP rates, raises your skill pool caps, allows for parallel processing and manufacturing jobs, and lets you expand both your hangar and your station storage. Founding a corporation and deploying structures also require it.
No skill, ship, module or item is locked behind premium. There is nothing to buy but time.
Key Features
Flight system - Ships have real weight and momentum, with a flight assist you can toggle
Skills - Trained by use rather than from a queue. A cap on your total levels means nobody can do everything
Persistent universe - One galaxy shared by every player, running whether you are logged in or not
Full production chain - Mining, processing, manufacturing and fitting, gated by blueprints and trained skills
Mining - An active minigame where pushing the extraction too hard costs you the cycle
Aim-based combat - Hitscan lasers, projectile autocannons and artillery, lock-on missiles and countermeasures
Security-zoned space - High, medium, and low sec, with risk that scales with reward
Full Loot - Total loss on death. Your cargo and rigs drop, and the wreck can be salvaged for materials
Player-driven economy - Per-system order books, a galaxy price view and player to player trading
Corps, parties & war - Shared assets and structures worth fighting over
Faction warfare - A front line other players are pushing against
Things to chase - Exploration, timed Rift runs, rare rig modules with rolled stats
Wireframe visual style - a modern take on classic vector space; runs on anything
Combat and Exploration Trailer - ‘Unraveling’ by Scott Buckley – released under CC-BY 4.0.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 11人 | 最終観測:2026年8月24日 01:31(34日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
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