GAME DETAIL
Wisp: Elemental Conflict
You start as a simple neutral Wisp. Absorb elemental motes, add elemental effects and strengthen your abilities, build your power, and survive a world that's already at war with itself. 12 elements. 11 abilities. 12 bosses. Permanent progression. Every run, a new chance.
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Overview
You begin as nothing — a mote of raw magic drifting through a world that doesn't know your name yet. Absorb elemental energy from the world around you,
transform your Wisp, and grow powerful enough to challenge a world boss. Then die, bank your Shards, and try again stronger.
WISP: Elemental Conflict is a top-down elemental roguelike where your build is made of the world itself.
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Absorb. Shape. Survive.
Elemental motes scatter across every biome. Collect them. Pour them into your abilities to change how they behave — a Fire Dart ignites on contact, a
Void Nova shreds, a Crystal Shield erupts with shrapnel when it breaks. The same 11 abilities express themselves across 12 distinct elements: Fire,
Water, Ice, Lightning, Wind, Earth, Metal, Crystal, Wood, Light, Dark, and Void.
Invest motes into your three body stats — Vitality, Armor, and Mana — to shape who your Wisp becomes. Reallocate freely between runs. Experiment without
penalty.
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A Living World at War With Itself
The ecosystem isn't waiting for you. It has its own agenda.
8 distinct creature types compete for resources and territory across every run — and most of them will turn on you the moment you step into their range:
- Sprites forage peacefully — until you're the most interesting thing nearby
- Hunters sprint and stalk with predatory aggression
- Lurkers stalk invisibly and pounce from the shadows
- Swarms coordinate in packs — disturb one, disturb all
- Sentinels guard their territory with ranged precision
- Wraiths fire from distance and retreat when pressed
- Colossi are armored tanks that charge and retaliate
- Harbingers dodge your shots, raise damage shields, and burst-fire in rings
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4 Worlds. 12 Biomes. 12 Bosses.
Every run takes you through one of four worlds — The Burning Reaches, The Fractured Expanse, The Sunken Realm, or The Abyssal Hollow — each home to three
elementally themed biomes and a named world boss. The Emberlord. The Tide Sovereign. The Prism Oracle. The Ancient Still. Each boss is a signature
elemental encounter. Defeat one to end your run and claim your Shards.
Worlds unlock through meta-progression — each victory opens the door to harder terrain, stranger creatures, and more powerful rewards.
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Grow Between Runs
Shards are the only currency that survives death. Spend them to expand your mote capacity, unlock new abilities, and push deeper into worlds that don't
pull their punches. Every run is a clean slate. Every run builds on everything that came before.
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Key Features
- 12 elemental motes — each changes the behavior, visuals, and feel of every ability
- 11 abilities — Dart, Dash, Shield, Orb, Lance, Nova, Aura, Teleport, Vortex, Stealth, Seeker
- 3 body stats shaped by mote investment — Vitality, Armor, Mana
- 8 creature types in a living ecosystem with their own behaviors and rivalries
- 12 named elemental bosses, one per biome
- 4 worlds across 12 procedurally generated biomes
- Persistent meta-progression via Shards — grow permanently between runs
- Casual-friendly run length — pick up, play, and put down without losing your footing
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年8月24日 02:12(32日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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