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On Hold - Call Center Simulator

種別:ゲーム 発売日:2026年7月2日 日本語対応未確認
655円
Steamレビュー レビュー不足または未評価 100.0% 9件

A dark comedy call center simulator where you answer calls, verify identities, catch fraudsters, and run side hustles under your supervisor's watchful eye. The queue never empties. The pay never improves.

このゲームについて

Steamの詳しい説明を読む

You are Employee #4471. Your headset works. Your chair does not.

Survive the shift at Nimbus Telecom — a call center where the customers are unreasonable, the metrics are merciless, and your floor supervisor Rajeev is always watching.The Job

Answer calls. Verify identities. Handle complaints, billing disputes, and accidental upgrades. Every caller has a mood, a patience meter, and a story. Most of them are lying about at least one part of it.

Fully voiced call engine — real recorded voice lines for every caller type, routed through a telephone EQ chain

Multi-factor identity verification — account numbers, dates of birth, last payment amounts, addresses. Real fraudsters know the name. Smart ones know the address too.

Branching dialogue — callers that vent, go irate, hang up, or warm up depending on how you handle them

Response judgment — some calls hand you a menu of replies with no hint which one fits. Read the room. The wrong "explanation" only makes it worse.

Push back — some callers have it coming. Drop the customer-service voice and give them a piece of your mind, in three escalating tiers. It bleeds off your own stress like nothing else... and torpedoes the call, invites a complaint, and — if a supervisor's within earshot — a written warning. Cathartic. Rarely wise.

Call out bad info — challenge a caller whose details don't add up. If they fumbled a digit, they'll correct it. If their info was fine, you just accused a paying customer of lying.

CRM actions — Resolve, Escalate, Upsell, Issue Refund, Flag as Fraud, Schedule Callback, Apply Loyalty Offer. Pick wrong and it goes in your file.

Account lockout system — three failed security checks and the account freezes

Dead air detection — leave the caller waiting too long and their mood tanks. Need to dig? Hit REVIEW ACCOUNT and they'll wait patiently while you look them up — no hold music, no penalty.

Consequences arrive by email — botch a call and the customer may complain to Rajeev overnight... or may not. Smooth them over before they hang up and you might just get away with it.

Weekly performance reviews — CSAT scores, resolution rates, handle time. Fall below quota and Rajeev stops being politely disappointed.

Two lines, one headset — inbound customers ring on LINE 1, outbound cold calls run on LINE 2. Switch between them mid-shift; whoever you put on hold only waits so long before hanging up.

"While I have you..." — some callers raise a second, unrelated issue right after the first is fixed. Same caller, same call, completely different diagnosis. Wrap-up waits for both.
Multiplayer — Shift Race [NEW]

Up to six agents pull the same brutal shift and go head-to-head for the top of the board — same misery, but now it's a competition.

Up to 6 players — host a lobby and pull in friends with a Steam invite, the friends-list "Join Game" button, or a short shareable lobby code

Everyone gets their own callers — each agent works an independent queue of unreasonable customers, so no two headsets hear the same shift

Live scoreboard — a HUD ranks the whole floor in real time by score, calls resolved, CSAT, and pay while the shift is still burning down

Final standings — the shift ends in a ranked results screen; highest score takes the crown, and everyone sees exactly who folded

In-game chat — trash-talk or actually coordinate, from the lobby and straight through the race without dropping your headset

DIRTY TRICKS — sabotage — earn charges by resolving calls, then spend them on your friends: swap their coffee for decaf, transfer them an extra caller, take their CustomerDeck down "for maintenance", route them a pre-escalated Karen, microwave fish at their pod, or detune their hold music. Every hit is publicly attributed in chat, and the results screen names the Floor Menace. Host can disable it. The host is a coward.

Drop-in resilience — a teammate who rage-quits is marked DNF and the shift rolls on; if the host walks, the match wraps for the whole floor

One-shot sessions — races (and Night Shift runs) aren't saveable and never touch your career saves; in Night Shift only Overtime Tokens, unlocks, and personal bests persist
The Graveyard Update [NEW]

The floor got stranger. The stakes got real. And the office is now open after dark.

NIGHT SHIFT — endless mode — clock in after dark and survive hour after escalating hour. Pick a stacking "shift memo" mutator every hour (Decaf Day, Full Moon, Corporate Audit…), earn Overtime Tokens, and spend them on permanent unlocks. It ends one of two ways: security walks you out, or you black out at your desk.

Special days — wake up to a CORPORATE AUDIT (grift risk tripled, clean work pays extra), VIP DAY, ROLLING OUTAGE, or a DOUBLE SHIFT with no breaks. Announced the evening before, so you can dread them properly.

Call storms & cascade failures — the queue floods without warning; systems drop one by one while the calls keep coming.

Chad from Pod 4 — a rival agent with a leaderboard, a winning smirk, and a habit of poaching your calls. Beat him in the weekly review. He WILL email you either way.

HARD MODE: RENT — opt in at career start: weekly bills, arrears, eviction notices. The base salary was never enough. Now it matters.

The misdialed call — one day, someone calls thinking you're someone else, and says too much about a certain floor supervisor. Keep it, sell it, or report it.

Coworker favors — cover Denise's calls, and someone keeps watch the next time you do something you shouldn't.

The office after day 12 — the printer prints pages nobody sent. The hold music drifts flat. A caller knows your stats. A man keeps calling about a clicking only he can hear. And sometimes — 3:33 — the clock just… stops. (Toggleable in settings, for the sensible.)
The Office Politics Update [NEW]

The floor remembers now. All of it.

Office morale — feed Gerald, water Fernando Jr., fix the printer, cover favors: a happy floor softens every caller. A gloomy one? Good luck out there.

Coworker rep — Marcus, Denise, and Sofia keep score. Earn enough and Marcus quietly covers your queue, Sofia keeps your plant alive while you're out, and someone blocks Chad's next call-poach.

Call triage — a ringing line is a decision now: answer it, transfer it to a coworker who owes you one, or bounce it to Tier 2 and make it someone else's morning.

Callers who remember — loyalty and grudges carry across calls, and the man who hears clicking keeps score of exactly how you treat him.

Chad: the saga — a day-15 double-or-nothing SHOWDOWN, personal retaliation if you humiliate him twice running, and — five wins in — something almost like respect.

Printer weather forecast — The Hungry One telegraphs its jams now. Clear the feed in time, or listen to the grinding and live with what happens.

Service tiers & mastery — climb Bronze→Platinum CSAT tiers, unlock a permanent pay premium at 80% first-contact resolution, and watch complaints dry up when your reputation precedes you.

Career legacy — lifetime days, honorific titles ("The Grinder", "Pod Legend"…), and coworkers who remember you across careers. Get fired. Come back. Pod 2 still saves your seat.
The Side Hustle

The base salary is not enough. Fortunately the lead database is right there and D.D. pays cash.

Cold call outbound leads — dial prospects between inbound calls, close deals for commission

Unethical methods — fake surveys, fear pitches, unauthorized add-ons. High risk. Higher reward. Don't get caught.

Dead drops — export the lead sheet, leave it under your desk. D.D. handles the rest. Probably.

Cramming — sneak an unrequested add-on onto a verified account. Compliance is watching.

D.D. escalation arc — a deepening arrangement with unknown consequences
The Lead Market

The free daily lead sheet is just the start. A world of up to 100,000 unique people sits in the directory — most of them aren't Nimbus customers at all.

LeadMart — buy prospect packages with your own money: warm pre-screened leads, bulk cold lists, premium dossiers, and a "no questions asked" bundle from D.D.

Win them over — most prospects are already with a rival telecom (Vortex Mobile, Pinnacle Fiber, Orbital One, and more). Every rival has a public weakness. Lean on it, beat their price, and poach the customer.

Closing converts — every cold call you win turns a stranger into a Nimbus subscriber. Switchers carry the fattest commissions.

Your lead book — purchased leads persist across days in CustomerDeck's new Leads tab. Dial them whenever your inbound queue is clear.

Contracts fight back — prospects locked into sticky rival contracts are harder to flip; unconnected households are easy wins.
The Office

Your cubicle is a 3D first-person space. Things happen in it.

Rajeev patrols the floor every few minutes with a clipboard. Every grift you run while he's watching doubles in risk.

Fernando Jr. is your desk plant. Water him daily. He remembers if you don't.

Gerald is a pigeon on the windowsill. He is stressed. Feeding him helps you both.

Invoice is a tiny horse that sometimes crosses the office. Nobody reacts. His name is Invoice.

The printer jams. You can fix it for $2. IT will not.

Someone microwaves fish. You know who.

System outages — CRM goes down mid-shift. The calls don't stop.

Fire drill — mandatory evacuation. The queue pauses. Rajeev does not look pleased.

Stress meter — calls, hold time, and bad reviews pile it on, and it shows: let it climb and callers pick up on your frazzled voice, starting angrier. Push it to the limit and you burn out — you'll claw it back, but you're rattled for the rest of the shift. Manage it with your coffee mug (3 sips a day), a once-daily break, or a trip to the vending machine.

VendX Pro™ — the break room vending machine. Snacks, energy drinks, stress relief, and one mystery button you probably shouldn't press twice.
Three Ways This Ends

Stay long enough and the job stops being just calls.

Climb — string together enough good weeks and Rajeev offers you a supervisor desk. Review other agents' escalation calls instead of taking your own. Running grifts gets harder to hide from up there.

Get deeper — D.D.'s "arrangement" doesn't stay simple. What starts with a photographed lead sheet can end in wire transfers — and D.D. doesn't owe you anything once you're no longer useful.

Get out clean — cooperate with Compliance instead. Protection has a cost, but it isn't your conscience.
Features

Steam multiplayer — up to 6 agents race the same shift head-to-head in a live Shift Race, with a real-time scoreboard, ranked end-of-shift results, and in-game text chat (host or join by invite or lobby code)

NIGHT SHIFT endless mode — escalating hours, stacking mutators, permanent Overtime Token unlocks, and personal bests

Special day modifiers, call storms, cascade failures, a rival agent, opt-in rent pressure, a blackmail arc, and a slow-burn surreal layer that scales with your guilt

Procedurally generated population — 8,000 core Nimbus subscribers plus an open market of up to 100,000 unique people, each with their own name, DOB, account history, and direct phone line

CustomerDeck search engine — comb the entire subscriber database by name, account, or phone number, with a dedicated Leads tab for your bought-and-paid-for prospect book

Nimbus Directory — a separate full-population search with gender and age filters, doubling as a live record editor: rewrite any subscriber's name, plan, balance, flags, or number, and the change sticks (and saves)

Profile Intel — pull a "dossier" on any subscriber: day job, hobbies, quirks, satisfaction, and a suspiciously detailed activity feed

Cold-call anyone — dial any subscriber or prospect straight off the deck between inbound calls: offer a renewal discount, flip a rival's customer, run a grift for personal profit (get caught and it lands in your file), or call for no reason at all and simply ruin their afternoon

So

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全体レビュー レビュー不足または未評価 好評率 100.00% / 9件 取得:2026年9月2日 01:49

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現在プレイヤー数 1人 最終観測:2026年8月20日 19:51(36日経過)
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現在プレイヤー数 1人 最終観測:2026年8月20日 19:51(36日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 20人 最終観測:2026年8月18日 01:00(39日経過)
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基本情報

発売日
2026年7月2日
価格
655円
価格区分
有料
開発元
Throwdown Games
販売元
Throwdown Media LLP
対応OS
Windows
コンテンツ種別
ゲーム

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