GAME DETAIL
LOOPY
LOOPY is the lab’s daily Slitherlink arena: Outrun neon, nine ranked protocols a day, arcade rules that shift under you, weekly/monthly circuits (Gauntlet, Megaloop, Throne Rush), and a synthwave score locked to every mode. Close the loop. Climb the board. No ads. No IAP.
このゲームについて
Steamの詳しい説明を読む
ONE PUZZLE. ONE DAY. THOUSANDS OF COMPETITORS.
In 2026, the Heuristic Tactics Laboratory pushes cognition to the edge with competitive protocols. LOOPY is the arena: one perfect loop, zero noise, and the rush of closing the circuit under neon.THE DAILY RITUAL
Every UTC day, nine ranked races go live in parallel (Traditional plus eight arcade mechanics) on a 10×10 grid. You get three attempts per mode, a 3→1→GO countdown, an honest millisecond clock, and a Steam leaderboard per protocol. The server verifies the replay. Every 19th day, difficulty spikes to HARD, and the whole arena heats up.
This is not “just another grid.” It is a lab Command Deck: deep void UI, electric cyan, hot magenta focus, and every mode lighting the board with its own color signature.OUTRUN MATRIX — COLOR WITH TEETH
LOOPY lives in the Outrun void: near-black canvas, neon loops with a white core, glow on the active edge, and 3×3 cards that read like hardware modules. Traditional holds a steady teal; Overclock burns orange/amber; Blind Node sinks into fog indigo; Corrupted flashes warning amber; Blackout bleeds electric purple; Fuzzy flickers gold; Async vibrates magenta; Decrypt reveals tangerine; Blitz Clock pulses mint.
You do not only solve the puzzle, you feel the protocol through the spectrum.ARCADE — WHEN THE RULE BENDS
Same Slitherlink geometry. Completely different pressure (practice — no global ranking):
Blitz Clock — second economy: clean edges buy time; mistakes bill hard
Blind Node — fog of war: remember what the light already showed
Corrupted Sectors — fake clues; isolate the anomaly without buying the lie
Overclock — 120 seconds and a HUD that turns into urgency: close the loop before cut
Blackout — clues become dice; flip, read, remap under glitch
Fuzzy Logic — masked expressions (>=2, parity…); collapse the uncertainty
Async Mirroring — dual mirrored shards; synchronize the impossible
Decrypt — saturated grid: only subtract edges until the true loop remains
LEARN & TRAIN · GLOBAL CIRCUITS
Train without ranked heat in LEARN & TRAIN: How to Play, Calibration, Warmup, Lessons (watch), and Logic Drills.
Then hit RANKED // GLOBAL CIRCUITS:
Grid Gauntlet — Saturday UTC; three stages 5×5 Easy → 10×10 Normal → 15×15 Hard; shared timer; weekly Steam leaderboard
The Megaloop — last Sunday UTC of the month; 20×20 HARD; monthly Steam leaderboard
Throne Rush — monthly 15-country map; claim thrones under Limit time; Overlord name on the crown (playtest)
THE SCORE — LOOP-SYNTHWAVE OUTRUN
Analog bass, neon pads, night-race drums. Every protocol carries its own frequency: Traditional cruises the late hours; Overclock heats the circuit; Blitz counts time in BPM. The Command Deck pulses with the spectrum.WHAT IS LIVE
Today's Puzzle — 9 ranked modes/day, 3 tries, per-mode Steam leaderboards
Global leaderboards with server-side anti-cheat validation
LEARN & TRAIN — Warmup, Lessons, Logic Drills
ARCADE — eight live mutations, each with color + challenge
Grid Gauntlet, The Megaloop, and Throne Rush — ranked circuits
Terminal UI synthwave/outrun, keyboard-first
Steam Deck playable at 1280×800
Accessibility — high contrast, reduce motion, focus audio mode
STILL IN THE LAB (ROADMAP)
Not promised in playtest / day one — shown in the menu as SOON or in development.
Arena Lightning Rounds / Days of Thunder (PvP)
Norms / title progression UI
NO ADS. NO IAP. NO BATTLE PASS.
Closed the loop? Submit. Compare. Come back tomorrow — nine fresh races will already be waiting.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月24日 04:56(32日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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