GAME DETAIL
Snack Attack
Something's wrong on aisle 5. The products have woken up. The expiry date is close. Nobody's getting out clean. Snack Attack is a fast, chaotic party game for you and your friends, grab what you can, before someone grabs you.
このゲームについて
Steamの詳しい説明を読む
SnackAttack
Sixteen players. Four rival departments. One checkout counter each team is dying to defend.
SnackAttack is a team-based vehicle combat game set inside a supermarket that's fallen completely apart. You steal crates from enemy bases, haul them back to your own register, and fight off anyone who tries to stop you — with condiment guns, cart-to-cart wheel combat, and a grapple hook that turns the ceiling rafters into your personal highway.
It plays like someone crossed Team Fortress 2's class chaos with Rocket League's vehicle combat, then set the whole thing in aisle 7.
How a Match Actually Goes
The mode is Crate Capture: four teams, one goal, steal the other guys' crates and check them out before they check you out, usually with a homing mustard bottle to the face.
The premise sounds simple. It isn't. The second you grab a crate, you become the most wanted person on the map. Enemies converge, your team scrambles to escort you, and every checkout run turns into a rolling firefight through the frozen aisle. Nobody just walks a crate home. You fight for every step.
Wheels Are the Real Target
You don't need to blow up a cart to take it out of the fight — you need to blow up its wheels. Each one has its own HP bar, and if you knock out enough of them, that cart drops to a quarter of its speed. Suddenly the enemy who was ramming you five seconds ago is a sitting duck.
It changes how you think about every engagement. Instead of just trading shots, you're calling targets, focusing fire on a single wheel, and turning mobility into the actual win condition. A cart that can't move is a cart that can't steal, can't escort, and can't run.
Grapple In, Ram Out
Ceiling rafters aren't just scenery; they're your escape route, your flanking path, and your windup for a devastating ram. Fire the grapple, swing across the arena, and either close the gap on a fleeing enemy or build up enough speed to send them flying. The players who actually learn the grapple's rhythm end up dictating the pace of every fight around them.
And when your cart's not the answer, jump out. On-foot combat gives you a double jump, air dash, slide, and a snap 180-turn for dodging fire in tight corners, built for the moments when four-wheeled subtlety isn't an option anymore.
Power-Ups Worth Fighting Over
Neutral crates spawn across the map with buffs strong enough to flip a match:
Sugar Rush– shorter dodge cooldown, harder to pin down
Snack Shield – no-sell the next hit that comes your way
Flavor Blast – bigger weapon range and spread
Double Points – every crate you check out counts twice, for a limited window
Ignore these at your own risk. Good teams don't just fight over crates — they fight over who controls the map's power-ups, because that's usually what decides who's still standing at the final beep.
Pick a Department, Fight for It
Every match is four teams, four identities, same checkout counter to defend:
None of it comes down to luck. Positioning, aim, and how well your team calls its shots decide who's checking out first and who's getting wheeled off the floor.
Play However You Want
Online competitive matchmaking
Private lobbies with friends
Bots for solo practice
Looks Like a Cartoon, Hits Like a Truck
SnackAttack runs on a cel-shaded look — bold outlines, exaggerated animation, sparks flying off a wheel the second it pops. Every stun, every ram, every crate steal is built to read instantly, even in the middle of a four-team pileup. A Spaghetti Western rock soundtrack — slide guitars, driving acoustic rhythm — keeps the whole thing feeling like a standoff that never quite ends.
Grab a crate. Somebody's already coming for you.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月24日 05:08(33日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。