GAME DETAIL
Game Dev Empire
Start a game studio in 1980 and turn it into an industry empire. Build teams, create hits, follow a changing market with competitors, and expand into engines, publishing, hardware, digital stores, and acquisitions.
このゲームについて
Steamの詳しい説明を読む
Build the studio that shapes gaming history
It is 1980. You have a small studio, limited cash, and fifty years of a changing industry ahead of you. New genres will rise, platforms will fight for players, technology will transform what games can be, and rival companies will compete for every sale.
Game Dev Empire is a deep, single-player management simulation about growing a video game company from its first modest release into a diversified industry empire.
Create games through every era
Every release begins with a chain of decisions. Choose a genre and theme, target one or several platforms, select an engine and technologies, set the project's size, appoint a director, assemble a team, and decide where its time should go.
Combine genres with themes, each with different strengths and market potential.
Guide projects through design, production, debugging, and release.
React to development dilemmas, control scope, manage bugs, and decide when a game is ready to ship.
Turn successful releases into franchises with sequels, ports, patches, and DLC.
Build teams, not just products
Hire people with different skills, salaries, seniority, morale, and energy. Organize them into dedicated teams and departments for development, research, marketing, and hardware. Train promising employees, manage studio culture and benefits, and grow into larger offices without letting payroll outrun your revenue.
Read the market and earn attention
A great game can still disappear without the right audience. Track genre popularity and saturation, platform audiences, competing releases, and changing quality expectations. Announce projects, run campaigns through era-appropriate media, release demos, attend industry expos, set prices, and keep older games visible after launch.
Compete in a living industry
Dozens of rival companies release games, build reputations, publish other studios, and manufacture their own platforms. Choose a historical market structure or an alternative simulation where the console business emerges differently in every run. Sign publishing and software contracts, negotiate exclusivity, or become a publisher yourself.
Grow beyond game development
Success opens new ways to build your empire:
Research technology and create or license game engines.
Design, develop, manufacture, price, and market your own consoles.
Open a digital storefront and launch a subscription service.
Acquire other studios and manage them as subsidiaries.
Build lasting intellectual properties, win awards, and leave a mark on the industry.
A fifty-year journey with an open-ended future
The industry evolves from 1980 to 2030 as technology, expectations, platforms, and competitors scale across the decades. After that milestone, your company can continue in an open-ended sandbox. There is no single prescribed way to win—but bankruptcy is always possible if ambition outruns cash flow.
Deep systems, welcoming presentation
A warm pixel-art interface, an animated studio view, clear reports, adjustable difficulty, and a built-in encyclopedia make a detailed business simulation easier to understand. Play in English or Spanish, adjust the interface scale, reduce motion, and control time at your own pace.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。