GAME DETAIL
Good Morning [Employee Name] VR
You're the newest hire at Consolidated Dynamics, and your job is to help train the next generation of the workforce. Twelve days of tasks, tapes, and half-heard conversations. The longer you stay, the more you'll wish you'd asked more questions on day one.
このゲームについて
Steamの詳しい説明を読む
"Welcome to Consolidated Dynamics. Your training begins today."
You just started at Consolidated Dynamics. It's basically the bell-Labs of this world but bigger. They are making something big, and your work is what is making it possible, and your job, for now, is to show up, sit down, and get through the day.
The coffee's fine. The people are friendly enough. Every morning there's a cassette on your desk with the day's instructions on it. It's a good job, better than you expected. You should probably stop turning it over in your head.
What this is
A seated VR mystery that plays out over your first twelve days on the job. You sit at your desk with everything in reach. You pick things up, push the buttons, turn the dials, and you listen. No walking, no locomotion, no motion sickness. Four to six hours, start to finish.
The work
The days fall into a rhythm. A cassette in the morning with your briefing. A voice on the headset to walk you through the tasks. A newspaper on the desk if you want it. In the evening, a "Relaxation Protocol" tape with a game designed to make you feel "relaxed" the company sends home, which is their idea of helping you switch off.
The tasks are hands-on and a little strange: switchboards, pneumatic tubes, banks of analog machinery that has no business still running. What all of it actually produces is something you piece together as you go.
The people on the line
You'll get to know a few of your coworkers over the two weeks, mostly over the phone. Sam's in your corner from day one. Dr. Larson answers a slightly different question than the one you asked. Dr. Chen deals only in numbers. Morgan would rather be anywhere else and doesn't bother hiding it. And Voss? Voss just wants the The numbers to go up. Listen closely. It matters more than it looks.
The world
It's the present day, more or less, just not the one we ended up with. Somewhere back in the 1930s the technology forked and never found its way back. Computers stayed analog. Phones stayed wired. The whole place is beeping, glowing and filled with tubes and spinning tape reels, and every bit of it has real weight in your hands.
How it ends
█████ many ways, depending on ███ █████, but at one point ██████ the moment, and it won't ask you to ███ ██ eventually You'll █████ most of them, ████ ███ ████ and then you live with it.
From us
We wanted to make something quiet and a little uneasy, the kind of thing that works best alone and late, headphones on, lights low. Give it an evening. We think you'll want to talk to someone about it afterward.
Thanks for clocking in.
- The team at Shababeek Labs
Features
A seated VR mystery across twelve in-game days, roughly two to four hours
multiple hands-on analog tasks that get sharper and stranger as you go
Three endings, decided by a single choice
Full English voice acting with subtitles ( when it does not break immersion)
Plays entirely seated: no walking, no locomotion, no motion sickness
A cassette-futurism world, all analog, all tactile
Accessibility options: height adjustment, reach assist, colorblind friendly
Runs on Meta Quest 2/3/3S/Pro (Link/Air Link/Steam Link), Valve Index, HTC Vive, Oculus Rift, Windows Mixed Reality
Content notes
This one trades in unease rather than scares: psychological themes, a slow sense that something's off, and some mild language. No jump scares, no gore, nothing sexual, no sustained loud noise. There's one optional moment with flashing visuals you can turn off in the settings.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 9人 | 最終観測:2026年8月11日 12:04(47日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。