GAME DETAIL
Blood Miner
Cute animals. Sharp tools. You are the Ghoul, and the shaft never stops filling. Chop what drops, keep ten rows of glass pipe flowing, unleash the organ-eating dragon, then ascend into faster, nastier runs. An active clicker with a body count. No ads. No timers. One price.
このゲームについて
Steamの詳しい説明を読む
Cute animals. Sharp tools. A clicker with a body count.
You are the Ghoul. Gatherers drag chubby, big-eyed animals out of the storefronts up top and drop them into a glass pipe that snakes down ten rows of shaft. Every outlet drops a body onto a killing floor. You chop. Blood is money.
Then it gets busy. Floors fill, outlets back up, the pipe jams, and a stalled row stops everything below it. Keep it flowing and the blood keeps coming. Let it choke and the whole shaft feels it.
No story. No moral. No "why." You just run the line.What you actually do
Chop -- the Ghoul one-shoots anything. Run the row, pick your targets, clear the floor before it clogs.
Keep it flowing -- clear the floor before it backs up the pipe, buy outlets to relieve the pressure, and decide where your next drop of blood goes: more outlets, more gatherers, more minions, or better weapons.
Hire help -- minions work the rows you can't stand on. They get knocked down. A lot. Your weapon upgrades make them hit harder; they never replace you.
Feed the dragon -- every chop fills the row's leftovers gauge. Pop the den and a dragon swoops in, eats the organs, and pumps that row's blood multiplier.
Go deeper -- lower rows bring bigger, tougher livestock that pay more and take longer to cut.
Ascend -- clear the shaft to earn Ichor, spend it on a permanent upgrade tree, then start over harder: the conveyor runs faster every ascension.
Blow off steam -- each ascension opens a bonus mini-game round. Slice for extra blood to start the next run.
Why it's different
Active, not idle. The fun is the chaos. Automation is relief, never a replacement -- you are always the fastest knife on the floor.
The contrast is the brand. Sickeningly cute bodies, cartoon gore, played for dark comedy.
Premium, not predatory. No ads. No timers. No energy. No "watch this video to claim your reward." One price, all of it.
Forget the why. It just happens.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/22 08:10 | 1人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月22日 08:10(5日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。