GAME DETAIL
NeonSync
Explore cyberspace, destroy malware in tactical turn-based combat, and cover your tracks before the system finds you.
このゲームについて
Steamの詳しい説明を読む
In NeonSync, the network is not a menu.
It is a space you cross in first person:
corridors, interfaces, threats and combat built from terminal characters.
You enter cyberspace, read the signals around you and confront malware inside
the node it has infected. ASCII is not a filter placed over conventional art:
it is the visual language of the entire world.
The story campaign uses handcrafted maps filled with hosts, routes and unknown areas waiting to be discovered.
Beyond it, the NEXUS offers 99 procedural floors that put your decisions and compiled builds to the test.
The map distinguishes UNKNOWN, DETECTED, VISITED and SCANNED space.
Staying connected, examining routes and exposing yourself to the network increases TRACE pressure.
Knowing when to advance and when to disappear is part of exploration.
Inside the Forge, 21 pieces can be combined into active recipes, passive effects
and weapon payloads.
Your physical attack is always available and costs no RAM.
Damage is deterministic, allowing you to calculate the result before executing
an action.
Underclock lowers cost and risk.
Overclock increases power, HEAT and TRACE.
Your hand, sword, pistol and cyberwhip change how a payload reaches its target.
Building an attack means choosing not only what to execute, but how much risk to
accept.
There are 10 malware families and 91 records.
Every enemy has its own behavior, resistances and visual signature.
A TROJAN decrypts its own shape, a KEYLOGGER appears as typed text, and a BOTNET assembles itself from fragments.
Watch how each threat enters the scene, responds to attacks and exposes its patterns.
Understanding the enemy improves every decision that follows.
What looks like chaos during the first intrusion becomes information during the next.
Story sectors cannot be reopened during the same campaign.
Captured evidence is preserved in ARQUIVO for later analysis.
Main content cannot be missed, but optional opportunities may expire, change owners or resurface through FREEWEB.
A new campaign does not automatically return loot, recipes or secrets. The advantage that truly survives each attempt is what you have learned about the network, its systems and its malware.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年8月11日 16:32(44日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。