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Bad Signal

種別:ゲーム 発売日:2026年7月13日 日本語対応未確認
655円
Steamレビュー レビュー不足または未評価 100.0% 1件

A social-deduction platformer for 4 to 8 players where a team secretly steers a shared robot to the exit while hidden saboteurs try to make the run fail.

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One robot. One exit. And somebody in the room is lying.
Bad Signal is a couch social-deduction platformer for 4-8 players. A shared robot has to reach the exit of a hazard-filled 2D level, but nobody drives it. Once per round, every player secretly sends it a single command from their phone. The moves then fire in a random order while the whole room watches the result on the TV. Simple teamwork, in theory. The problem is that one or two of you are hackers, and their job is to wreck the run without getting caught.

Phones are the controllers. Scan the QR code on the screen and you're in. Nothing to install.

Everyone steers it, in secret
Each round you pick one move: jump, left, right, down, or wait. Nobody sees anyone else's choice. The TV plays the whole sequence back in a shuffled order, and the only thing you know for certain is your own slot number. Sometimes the plan comes together and the robot chains bounce pads like it knew the way home. Sometimes it walks straight off a ledge and the room erupts into "who pressed LEFT?!" That argument is the actual game.

One of you is a hacker
A hacker doesn't need special powers to hurt you. One bad move in the sequence looks exactly like an honest mistake. They get powers anyway, on a cooldown: Override quietly swaps someone's move for another, Jam cuts off the tracer's intel for a round, and Frame hands them a convincing lie instead. You're not defenseless, though. Every round one player rotates into the Tracer seat and can privately check what one person actually submitted, and anyone can Encrypt their own signal. If a hacker tries to override an encrypted move, the blocked attempt is announced to the whole room. Now you have evidence. Sort of.

Catch them. Cage them.
After every round the table argues, then votes. Get a majority behind one name and that player goes into the Cage, a signal-proof cell that cuts their link to the robot until the table votes them back out. Cage the right person and the sabotage should stop. Should. A caged hacker can still fire abilities from inside, and they will absolutely use that to argue their innocence. Cage the wrong person and you've benched a teammate for nothing. Either way, everyone gets to spam the prisoner's phone with mocking reactions while they sit there. And if you're truly sure, call the final vote and accuse someone outright: name the last hacker and you win on the spot, name an innocent and the hackers take the game.

Every tick, the world moves
The levels fight back, and they do it on a fixed clock. Projectile beams sweep one cell per tick, crushers slam on a set rhythm, conveyor belts drag the robot along, crumble tiles give way behind it, and bounce pads throw it across the map. The TV telegraphs every lane and arc, so the information is all there. That's exactly what makes it cruel: often the correct move is to wait a beat, and waiting looks identical to a hacker burning your clock.

Beat the budget. Reach the door.
Each level gives the team a fixed budget of rounds. Death doesn't end the run, the robot just respawns at the last checkpoint, but every death burns a round off the budget, and that's the hackers' favorite weapon. Reach the door in time and the operators win. Run dry and the hackers do. Both endings finish the same way: every hacker is unmasked, and the room finds out exactly who has been steering everyone into the spikes all night.

Features
4-8 players on a couch. One shared screen, everyone plays from their phone via a QR code. Nothing to install.

One secret move per player, fired in random order. A co-op platformer where the controls are the mystery.

Traitors with real tools: Override, Jam and Frame against the Tracer's intel and the Encrypt counter.

The Cage: a persistent prison, release votes, and an all-or-nothing final accusation.

A clockwork world: beams, crushers, belts, crumble tiles and bounce pads, all on one deterministic tick.

Host-tunable setup: 1-2 hackers and 1-2 tracers to fit your table.

A built-in level editor. Paint a level, playtest it with the real rules engine, share it as a file.

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評価・レビュー

全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月1日 19:30

ATTENTION

注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年8月21日 00:51(35日経過)
Steamフォロワー数 8人 最終観測:2026年8月12日 14:22(43日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月21日 00:51(35日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 8人 最終観測:2026年8月12日 14:22(43日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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ジャンル・機能

機能カテゴリ

Remote Play Togetherファミリーシェアリング共有/分割画面共有/分割画面での協力プレイ

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所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
2026年7月13日
価格
655円
価格区分
有料
開発元
Full Steak Developers
販売元
Full Steak Developers
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ ○

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