GAME DETAIL
To Be Seen
In To Be Seen, a narrative puzzle game, you play as a spirit trapped between life and death. To find your way home, you must possess your family members to relive their memories. By experiencing the world—and yourself—through their eyes, you discover what it truly means to be seen.
このゲームについて
Steamの詳しい説明を読む
In To Be Seen, a narrative-driven puzzle game, you play as a wandering spirit trapped between life and death. To find your way back home, you must navigate an ethereal realm, possess your family members, and experience the world—and yourself—through their eyes.
A Promise Left Unfulfilled
Years ago, the sudden loss of your brother shattered your family. In a desperate attempt to heal, your parents moved abroad, hoping to leave the painful memories behind. But as time passed, their silence began to feel like an erasure of his existence.
Everything changes when you uncover a hidden connection to the past: a stack of weathered postcards and a sealed box bearing your name. Pointing toward a final, unfulfilled wish, these artifacts set you on a solitary journey back to your motherland to retrace the footsteps he never got to take.
But before your journey can reach its end, an unforeseen event pulls you from the world of the living and casts you into In Between.
Key Features
A Tale of Two Perspectives: Experience a seamless blend of gameplay styles. Explore the fantastical islands of the In-Between from a third-person perspective, then dive deep into bittersweet, real-world family memories in first-person.
Possess the Past: To move forward, you must possess the living. Step into the shoes of your family and relive their memories from their point of view.
Narrative Puzzle Exploration: Solve environmental and narrative puzzles by observing how your family members perceive the world. Uncover their hidden joys, silent regrets, and the painful truths of their grief.
A Journey of Healing: Explore the emotional landscapes of an immigrated family dealing with profound loss. By understanding how they see the world—and how they see you—you will ultimately discover what it truly means to be seen.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月22日 09:08(9日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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